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Easy Combat Softlock ์ œ�ํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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๐ŸŽฏ Easy Combat Softlock System

Dynamic Targeting & Smooth Combat Control for Unreal Engine

The Easy Combat Softlock System allows your character to search, rotate toward, and optionally move to a target using five different targeting modes while remaining flexible and fluid in multi-enemy combat.

Unlike traditional hard-lock systems, the Softlock only locks onto a target for a brief moment and smoothly rotates or repositions the character toward it. This enables precise combat without being tied to a single enemy, while still working perfectly for 1 on 1 encounters.

๐ŸŽฅ Preview & Resources

๐Ÿ‘‰ Join the discord for support and feedback.

๐Ÿงฉ Blueprint Only - Designed for Easy Integration

The system can be used:

โœ”๏ธ directly in Blueprints
โœ”๏ธ or triggered through Animation Notifies

This gives you full control to search and validate targets inside any animation โ€” wherever you need it.

Setup takes about 2 minutes, yet the system offers a wide range of configuration options to adapt it to your combat mechanics and gameplay style.

โš™๏ธ Double-Layer Targeting System

Two search layers can be active at the same time:
If the first targeting method fails, the second one takes over automatically.

Available Search Types
  • Area

  • Actor Look Direction

  • Camera Look Direction

  • Input Direction

  • Last Target

More details are available in the documentation.

โœจ Key Features
  • 100% Blueprint

  • Very easy setup & workflow

  • Softlock & Hardlock systems work hand in hand

  • All essential variables include detailed tooltips

  • Default values can be overridden at runtime
    - via Blueprint or Animation Notify

๐Ÿ”น Softlock System
  • Search for targets using five targeting modes

  • Automatically rotate the actor toward the focused target

  • (Optional) Move the actor toward the target

  • Double-layer fallback targeting logic

  • Fully usable via Blueprints & Animation Notifies

๐Ÿ”’ Hardlock System (NEW)

Works seamlessly together with Softlock and extends functionality:

  • Lock onto a specific target

  • Optionally lock:

    • camera

    • character movement

  • Mark targets using widgets or UI symbols

  • Optional: Always sync Softlock target to Hardlock target

  • Distance threshold to automatically disable hardlock

  • Tolerance time when Line of Sight is broken

๐Ÿง  Custom Target Type โ€” Perfect for AI (NEW)

Allows you to fix a specific target until changed.

Ideal for:

  • AI behavior trees

  • AI controller focus targets

  • scripted combat encounters

The target can be set:

  • directly via function

  • or via the included Softlock Interface

๐ŸŽฏ Additional New Features
  • (NEW) Custom Target Type

  • (NEW) Camera rotation toward the active target

  • (NEW) Predictive target markers
    -visualize potential lock-on targets

  • (NEW) Event Dispatcher output for active target data

  • (NEW) Improved performance & tick behavior

๐Ÿš€ Performance Improvements
  • Tick is disabled by default and only active in Hardlock mode

  • Heavy functions restructured for efficiency

  • Replaced multi-output pure functions
    to prevent repeated executions

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