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설명
Create highly dynamic, scalable, and fully customizable enemy wave systems for your Unreal Engine project in just a few minutes.
The Fully Customizable Enemy Spawn System is designed to provide developers with maximum flexibility while keeping the setup process incredibly simple. Whether you're creating a survival game, horde mode, tower defense, open-world encounters, or arena combat, this system gives you complete control over every aspect of enemy spawning—without requiring complex setup.
Built with both Singleplayer and Multiplayer in mind, every spawn area can be configured independently, allowing you to create unique gameplay experiences throughout your entire project.
⭐ New in Version 2.0.2
Defense Mode
A complete defense gameplay mode has been added.
New BPC_Defense component for easy integration with any defendable actor.
Configure the probability that enemies target either the player or the defended object.
Automatically end the defense event when the objective is destroyed.
Defense events can automatically restart when players return to the spawn area.
Improved AI Integration
Integrating your own AI is now easier than ever with the new AIComponent Blueprint.
Optimization
Blueprint optimizations for improved overall performance.
Key Features
Fully Customizable Spawn System
Works in Singleplayer and Multiplayer
Place multiple independent spawn zones in your level
Configure every spawn zone individually
Supports Spawn Boxes and Spawn Spheres
Spawn enemies around the player or randomly throughout the world
Adjustable minimum and maximum spawn distance
Random spawn locations within a configurable radius
Custom line trace target for reliable spawning
Advanced Wave System
Unlimited or limited number of waves
Configure enemies per wave
Increase enemy count every round
Adjustable delay between enemy spawns
Adjustable delay between waves
Maximum simultaneous enemies
Enemy amount scaling based on player count
Progressive difficulty scaling
Enemy Customization
Custom enemy health
Optional health scaling every wave
Adjustable movement speed
Optional movement speed scaling every round
Configurable random roaming behavior
Set maximum roaming distance
Control how long AI waits before selecting a new destination
Choose whether enemies immediately chase players or patrol freely
Boss System
Create powerful boss encounters with extensive customization.
Spawn bosses after a specific number of kills
Spawn bosses after a specific wave
Restrict bosses to selected waves
Adjustable boss health
Adjustable boss movement speed
Multiple boss behavior settings
Included AI
Simple AI included for quick setup and testing
Easily replaceable with your own AI characters
Why Choose This System?
Extremely easy to set up (under 2 minutes)
Blueprint-only solution
Designed for easy integration into existing projects
Highly modular and reusable
Suitable for Survival, Horde, Defense, Open World, Arena, and Shooter games
Optimized for both solo and multiplayer experiences
Clean, organized Blueprints for easy modification
Technical Information
Number of Blueprints: 10
Network Replicated: Yes
Multiplayer Ready: Yes
Engine: Unreal Engine
Supported Platform: Windows
Video Tutorials
Product Overview
Review
Setup Tutorial
Setup
AI Integration Tutorial
Integration
Demo Project
Download
Support
If you have questions, encounter any issues, or would like to suggest new features, feel free to contact me:
Email: [email protected]
If you enjoy the product, I would greatly appreciate your review. Your feedback helps improve future updates and supports continued development.




