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الوسائط 1 للقائمة Keystone — Modular Building Generator
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Keystone — Modular Building Generator

Just draw the floorplan - we generate the building.

Keystone generates game-ready 3D buildings — walls, floors, roofs, and approximate interiors — directly in the Unreal Editor. Start from a preset, draw a footprint, drop a floor-plan image, or describe a building in plain English. Keystone builds it, and bakes it to Nanite static meshes with collision that you own outright.

Demo Video

User Guide

Technical Reference

No subscription. No credits. No AI-generated meshes. Just a fast, deterministic building generator that meets your idea wherever it already lives.

Five ways to start a building
  • Presets — eight starter buildings, one click each: House, L-Shape, Gable Cottage, 3-Storey Block, Setback Tower, Castle, Log Cabin, Round Tower.

  • Sketch — draw the footprint on a true-to-scale 2D canvas (snapping, ortho, real Unreal units). Place doors, windows, and interior walls as you go.

  • Floor-plan image — load a floor plan and turn it into a building, with an alignment overlay so it matches your scale. (Uses your own AI key — see below.)

  • Text — describe a building ("two-storey stone cottage, hip roof, door and three windows") and draft the massing instantly - the AI drafts the architecture plan, the software constructs it, so you get the fast AI workflow, without the AI jank.

  • Your own meshes (Kit Mode) — tile your log / brick / stone / sci-fi modular meshes onto walls and floors, with correct placement and pivots. Bring your own kit, marketplace packs, or Quixel/Megascans.

Built for real projects
  • Game-ready output — bakes to Nanite static meshes with collision, as separable pieces (each wall, roof panel, floor) you can edit, swap, or detach.

  • Multi-volume composition — compose castles, towers, gatehouses, and wings — not just single boxes.

  • Architectural character — stacked-log and timber wall styles, cornices and crenellations (detail bands), arcs and round towers, and subtle "stylize" deformation for hand-made variation.

  • Deterministic and tested — the same input always produces the same building. A refinement pass repairs raw AI output before geometry is built. The generator core ships with a 56-test automation suite.

  • Round-trip your designs — import/export the building file (JSON) to version, share, and iterate.

  • Own it. No meter.

  • One-time purchase. Lifetime updates. No subscription, no credits, no usage fees.

  • Bring your own AI key for the text and floor-plan features — Anthropic, OpenAI, or Google — or run it fully local with Ollama. Your inputs go only to the provider you choose; nothing is sent to us, and no AI-generated meshes are shipped or sold. The entire preset / sketch / Kit-Mode / parametric workflow works with no AI at all.

Who it's for

Indie devs filling worlds with varied, game-ready buildings without hand-modeling every one. Archviz artists turning client floor plans into Unreal buildings, fast. Students and hobbyists who want to go from an idea to a building in minutes. Virtual-production and previs teams dressing backgrounds at scale.

A note on interiors: Keystone drafts approximate interiors (floors, ceilings, interior walls, openings) — ideal for blockout, exteriors, and mid-ground buildings.

Try it free: Keystone Lite is a free version with presets, the 2D sketch canvas, and Nanite baking. Upgrade to the full Keystone for AI input, multi-volume castles/towers, Kit Mode, and the full detailing toolkit.

Requirements & dependencies
  • Engine versions: UE 5.3, 5.4, 5.5, 5.6, 5.7, 5.8.

  • Platform: Windows (Win64) editor tool; the buildings it bakes are standard StaticMeshes usable on any target platform.

  • Engine plugins (auto-enabled): Geometry Scripting and Modeling Tools — both ship with Unreal, no extra purchase.

  • Optional AI features (Draft from Text / Draft from Image) require your own API key (Anthropic / OpenAI / Google) or a local Ollama install. Every non-AI workflow works without them. No dependency on any other third-party or user-made plugin.

AI disclosure: Keystone's 3D geometry is generated by a deterministic procedural engine — not by generative AI. The optional Draft from Text / Draft from Image features use a large language model only to interpret your text or floor-plan into editable build parameters, and only when you supply your own API key or run a local model. No AI inference runs without your key, no buyer data is sent anywhere except your chosen provider, and no AI-generated meshes or assets are included in this product. Some of the plugin's source code and this listing's marketing materials were produced with AI assistance.

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