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Description

Build your own race track with this Low Poly Modular Race Track Pack. Includes 116 assets and a complete demo scene, all designed for easy customization in Blender and real‑time engines.

What’s Included

  • 116 modular assets organized into collections:

    • Track parts

    • Guard rails & tire barriers

    • Barriers & fences

    • Signs & banners

    • Stands

    • Tents, tables & chairs

    • Plants & trees

    • Cars

  • 1 ready-to-use demo scene

  • File formats: Blender (.blend), FBX, GLB, USDZ

Key Features

  • Single material, single texture color palette for all main assets
    – Change colors instantly by editing one texture/material.

  • Clean, simple mesh layout optimized for:

    • Game engines

    • Real‑time viewers

    • AR/VR and web

  • Fully modular system: snap together track pieces, barriers, rails, signs, and more to create custom circuits.

  • Easy to customize directly in Blender:

    • Adjust colors via the shared palette texture

    • Edit meshes without complex UV or material setups

Demo Scene

  • Large, performant race track environment built entirely from the included assets (except ground planes and distant “texture card” trees).

  • Scene size: 789 × 641 m, elevation 56 m

  • Complexity: 23 objects, 865,245 vertices

  • Trees use 2 LODs; distant trees are implemented as texture cards for smooth performance.

  • Use the demo scene as-is, as a starting point, or as a reference for your own tracks.

Performance

Designed with a low poly aesthetic and a single material/texture workflow, this pack stays lightweight and efficient even in large scenes, making it ideal for:

  • Games

  • Interactive experiences

  • Real-time visualization

  • Web and mobile viewers

Files

  • Race Track Assets Blender file – all assets organized in collections

  • Demo scene Blender file – full demo layout

  • Exported versions in FBX, GLB, and USDZ for easy import into realtime rendering engines, web viewers, and other tools.

The preview renders use an HDRi environment texture from Polyhaven that is not included. The scene is set up with a camera and a dynamic sky configured for both Eevee and Cycles render engines in Blender.

Formats inclus

Fichiers supplémentaires