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File multimediali per l'articolo 🌾 Low Poly Windmill β€” Animated Sails and an Opening Door: 1
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Descrizione

A hand-modelled stylized windmill with the soft, moulded look of a good toy and the detail of a real building β€” a stone plinth laid in mortared blocks, a tapered plaster tower, a seven-course shingled roof with a finial, an arched window with a mullion cross, and a plank door with strap hinges and a ring pull.

Three things move, and none of them need a rig. The sails turn on the hub. The door swings open. The door swings shut. Each is a single-axis object rotation baked as its own named FBX take β€” no armature, no skinning, no constraints, no vertex groups. Drop it in your engine and play a clip, or grab the object and rotate one axis by hand.

The doorway is cut clean through the wall. It is not a panel laid over a painted arch β€” the aperture goes through the tower, with real jambs, a reveal and a dark interior behind, so the open door shows a proper opening rather than a solid wall. The arched read comes from a stone surround of fifteen separate voussoir blocks laid over the opening.

The whole building reads from one palette texture. Restyle it β€” terracotta roof to slate, cream plaster to whitewash, blue door to green β€” by editing a single PNG, with no re-UV and no atlas juggling.

Built for village and countryside scenes, low-poly town builders, farm and harvest games, strategy and city-builder maps, dioramas, mobile titles, and anywhere a landmark needs to read clearly from a distance and still hold up close.

  • No rig, no skinning. Every take is one object rotating on one local axis. Nothing to bind, nothing to retarget, and trivially retimeable β€” scale the clip and it still reads correctly.

  • The sail loop is seamless at 72 frames. Frame 73 is the same pose as frame 1 (βˆ’360Β° ≑ 0Β°), so trim the clip to 72 and it cycles without a stutter.

  • The door swing was checked against the geometry, not by eye β€” it clears the stone surround and the tower wall the whole way out, and stays clear past 110Β° if you want a wider opening.

  • The sails clear the door surround by 15 mm at their closest, at every angle of rotation.

  • In Blender the three clips are kept as muted NLA strips so you can preview them one at a time from the Action Editor. In the FBX they are three ordinary takes.

Great for

Village and countryside scenes, farm and harvest games, low-poly town builders, strategy and city-builder maps, medieval and fairytale environments, top-down and isometric games, mobile titles, dioramas, hyper-casual games, children's and educational apps, and any stylized landscape that needs a landmark on the skyline.

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