
الوصف
A hand-modelled stylized windmill with the soft, moulded look of a good toy and the detail of a real building — a stone plinth laid in mortared blocks, a tapered plaster tower, a seven-course shingled roof with a finial, an arched window with a mullion cross, and a plank door with strap hinges and a ring pull.
Three things move, and none of them need a rig. The sails turn on the hub. The door swings open. The door swings shut. Each is a single-axis object rotation baked as its own named FBX take — no armature, no skinning, no constraints, no vertex groups. Drop it in your engine and play a clip, or grab the object and rotate one axis by hand.
The doorway is cut clean through the wall. It is not a panel laid over a painted arch — the aperture goes through the tower, with real jambs, a reveal and a dark interior behind, so the open door shows a proper opening rather than a solid wall. The arched read comes from a stone surround of fifteen separate voussoir blocks laid over the opening.
The whole building reads from one palette texture. Restyle it — terracotta roof to slate, cream plaster to whitewash, blue door to green — by editing a single PNG, with no re-UV and no atlas juggling.
Built for village and countryside scenes, low-poly town builders, farm and harvest games, strategy and city-builder maps, dioramas, mobile titles, and anywhere a landmark needs to read clearly from a distance and still hold up close.
No rig, no skinning. Every take is one object rotating on one local axis. Nothing to bind, nothing to retarget, and trivially retimeable — scale the clip and it still reads correctly.
The sail loop is seamless at 72 frames. Frame 73 is the same pose as frame 1 (−360° ≡ 0°), so trim the clip to 72 and it cycles without a stutter.
The door swing was checked against the geometry, not by eye — it clears the stone surround and the tower wall the whole way out, and stays clear past 110° if you want a wider opening.
The sails clear the door surround by 15 mm at their closest, at every angle of rotation.
In Blender the three clips are kept as muted NLA strips so you can preview them one at a time from the Action Editor. In the FBX they are three ordinary takes.
Great for
Village and countryside scenes, farm and harvest games, low-poly town builders, strategy and city-builder maps, medieval and fairytale environments, top-down and isometric games, mobile titles, dioramas, hyper-casual games, children's and educational apps, and any stylized landscape that needs a landmark on the skyline.
