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Aura Stats System โ€“ Data-Driven & Multiplayer-Ready ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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๐Ÿšจ The Problem (What This Solves)

Most Unreal projects run into the same issues:

  • Stats are hard-coded per character

  • Adding a new stat means new Blueprint logic

  • Multiplayer breaks stat logic

  • Balancing values requires code changes

  • Systems donโ€™t scale as the project grows

Aura Stats System fixes this by centralizing all stat logic into one reusable, data-driven component.

โœ… What Aura Stats System

Add one component to your Character or AI, assign a DataTable, and the system handles:

  • Initialization

  • Validation

  • Replication

  • Progression

โญ Key Features

  • Fully Data-Driven

    • All stats defined in DataTables

    • Add new stats without writing code

  • Multiplayer Safe

    • Server-authoritative stat changes

    • Client-safe replicated stat view

  • Scalable Architecture

    • Unlimited custom stats

    • Works for Players, AI, NPCs, Enemies

  • Plugin-Based

    • Drop-in plugin

    • Reusable across projects

  • Blueprint & C++ Friendly

    • Core logic in C++

    • Easy Blueprint access for gameplay & UI

๐ŸŽฎ Use Cases

  • RPG & Action RPG

  • Survival games

  • Shooter player stats

  • MMO-style progression systems

  • Enemy & AI stat management

Define stats in data. Aura handles the rest.

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