
Description
Update
For Unreal Engine 4.17+
Now implementation is much easier (each functionality is in Objective Component which makes it more clean and easy to setup). I've also added few minor improvements to system: individual text for each objective, more options for Get To Point objective types.
100% Blueprint system using Objective Component storage in any character blueprint and drawing a 3D marker in VR on-screen and off-screen. This system will let you set new objectives types fast and easily.
List of Features:
- Addable Objective Component to character Blueprint
- Addable Scene Component to HUD Blueprint
- Adjustable objective info Structure
- Marker draw compatible with any camera and viewport size
- Works in FPS and TPS
- Toggle between objectives
- Add objectives in editor and runtime
- Interface to use functions across Blueprints
- Built-in two types of objectives
- Multiplayer Support