
Description
Designed for high fidelity game maps, infographics and cinematics, Germany Map HD provides beautiful, exacting detail for creatives, developers and mapping specialists alike.
π· Usage Videos: Country Borders | National Material | Illuminated Overlay Texture | Adjustable Contours | Height Gradient | Pulsing | Stylization
Features
- Detailed Nanite terrain with ~27 million polygons [static meshes optimized from over 800 million].
- High quality texture, ~40,000 pixels from north to south and ~30,000 pixels from east to west at 30m per pixel resolution.
- Separate from the terrain, each state on the map has a fill {flat), outline and label mesh.
- Geometry can be scaled up for use with Georeferencing plugin if desired.
- This map can be used with Ultimate World Map
- Country borders, internal borders, roads, railroads can have their;
thickness adjusted
thickness pulse as an animation
continuity altered to have dashed lines animate along them
- Place models using long coordinates using the built lat long actor placement Blueprint.
- Simple animated flag
- Lighting setup uses rec lights and Unreal Engine sun and atmosphere.
- Simple mesh managers for populated locations, populated location labels, airports and ports so you can change the mesh and materials for these to a different geo-pin in the project or a custom mesh.
- Please note, Nanite is used for the terrain meshes, but not for the other geometry in the scene.
If you like it, please leave a review! Good reviews motivate us to improve the project with the plan below. If you have suggestions for improvements or any questions please ask a question and let us know. Thank you!
πΏ MESHES
Internal Borders (State/Province/Regions)
16 text label meshes
16 outline meshes
16 flat fill meshes
Populated Locations
58 populated locations
58 text labels
Infrastructure
11 airport locations
13 port locations
roads mesh (simple and inaccurate [see gallery])
railroads mesh (simple and inaccurate [see gallery])
π¨ TEXTURES & MATERIAL PARAMETERS
Color Map
~40,000 x 30,000 pixels of texture
Adjustable flat color visibility
Adjustable surface color desaturation control
Adjustable hue shift
Height Gradient
4 adjustable colors
Adjust vertical scale and offset
Visibility control
Illuminated Graphic Overlay
Adjustable color and intensity
Adjustable tiling
Normal Map
~40,000 x 30,000 pixels of texture
Normal flatness control
Adjustable Contours [triangle dependent - requires disabling Nanite on terrain to have consistent contours]
Color
Line thickness control
Vertical spacing
Intensity
Notes:
This project is ~8.8 GB in size.
This project is not suitable for ground level or first person usage, as it lacks detail and collisions for such uses.
This product supports Lumen for Unreal Engine 5.0+
This product supports Nanite for Unreal Engine 5.0+
All renders in gallery produced using Lumen.
Germany Map HD requires SM6 to be enabled for Nanite if using Unreal Engine 5.1+. SM6 is enabled by default in Unreal Engine 5.1+.
This project does not include heightmaps.
Please press play and then stop in the editor to execute the recommended console variables.
Germany Map HD requires SM6 to be enabled for Nanite if using Unreal Engine 5.1+. SM6 is enabled by default in Unreal Engine 5.1+.
Please see the Nanite documentation below for more information
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/
If large seems are still present, navigate to your Unreal Engine Project Folder, and locate DefaultEngine.ini. In a text editor, such as Notepad or Notepad ++, edit this file. Change the following
from
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_Default
to
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
Questions
If you have questions, please ask and we'll help!
Email - [email protected]
Version Log:
v 0.6.1 (16th August, 2024)
Germany Map HD released!






















