描述
Impulse Video2MoCap Shortcut turns Epic’s powerful MetaHuman markerless capture workflow into one simple, automated process.
Choose a folder containing your video performance captures, select your output skeleton, and run the tool. Impulse Video2MoCap ingests and processes every video in the folder, creating a body Unreal Engine Animation Sequence for each take. No manual Capture Manager ingest. No complicated processes. No exporting every take one by one.
WHAT IT DOES
• Ingests video performance captures directly from a selected folder
• Batch-processes every supported video in that folder
• Generates body animation
• Includes root motion
• Creates a separate Unreal Engine Animation Sequence for each video on either the MetaHuman or SMPL-X skeleton
HOW IT WORKS
Place your video performance capture files in a folder
Select that folder in the Video2Mocap tool UI
Use the default solve and output options or make changes in advanced settings including performer height and output skeleton
Run the process
USE YOUR ANIMATION ANYWHERE
The resulting Animation Sequences are standard Unreal Engine assets. Use them with MetaHumans, retarget them to other characters, bring them into Sequencer, use them in Animation Blueprints, or incorporate them into games, cinematics, virtual production, visualization, dance, and other animation workflows.
IMPULSE INTEGRATION
Impulse is not required to use this plugin. For Impulse Creator tier subscribers, Video2MoCap is included. If you’d like to purchase Impulse, please contact us.
REQUIREMENTS
Unreal Engine 5.8
Windows
MetaHuman, Capture Manager Editor, Capture Data, and IKRig engine plugins
MetaHuman Animator Markerless Motion Capture FAB plugin
Hardware that meets Epic’s markerless capture requirements
Impulse Video2Mocap is an independent workflow tool developed by Pulse & Pixel. It is not developed by, affiliated with, or endorsed by Epic Games. It does not include or replace Epic’s MetaHuman Animator or MetaHuman Animator Markerless Motion Capture plugins.
Epic currently classifies markerless body capture in Unreal Engine 5.8 as an experimental feature. Animation quality depends on the source footage, capture conditions, performer visibility, and Epic’s underlying markerless solve.
Purchase includes product updates delivered through Fab as they are released.
Part of Pulse & Pixel’s family of products.


