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Descripción

Add it to your UE5.5+ project and start using it in seconds. No installation or C++ required. Built entirely with Blueprints and an Editor Utility Widget.

Tired of manually clicking through hundreds of actors to fix your framerate? Stop wasting hours in the detail panel. This toolkit batch-optimizes your level's Textures, Nanite meshes, and Culling distances in seconds. Select your messy environment, apply the rules, and instantly reclaim your FPS.

Documentation
Demo
Tutorial on how to use this tool

  • 2 Blueprint classes

  • 5 Editor Utility Widgets

2 Structure

Extra

  • 1 Mesh

  • 1 Material

  • 3 Textures

Formatos incluidos