
Opis
High‑quality, dimension‑accurate tennis court model designed for games, animations, and real‑time visualizations. The geometry and textures are optimized for performance while maintaining visual fidelity in both viewport and final render.
Key specifications
Realistic tennis court with true to scale.
Includes net options for both single and double play; the model is set up with single net as the default.
A total of 4 objects:
Court surface
Net (singles configuration)
Net poles
Referee chair
Separate net mesh for double‑play configuration is included in Blender file, also exported as FBX, GLB and USDZ format.
Materials and textures
2 materials:
One for the court surface and net poles.
One for the nets.
4K PBR textures (4096 × 4096) provided in both JPG and PNG formats.
JPG textures are used by default for smaller file size and better real‑time efficiency.
All textures are provided in a separate file.
Texture maps included:
Albedo
Metal
Roughness
Normal (Normal_GL)
AO (included and pre‑set in the Blender file for material workflow).
Scene and Blender file
Well‑organized Blender file with:
Scene layout matching standard tennis court proportions.
Default camera setup.
Clean collection structure (separate collections for court, net, poles, and referee chair).
Render setup configured for both Eevee and Cycles.
The AO texture can be toggled or adjusted in the Principled BSDF network for flexible shading.
Export formats
Native Blender (.blend) scene.
Exported formats included:
FBX
GLB
USDZ
Suitable for use in game engines, real‑time renderers, and 3D visualization tools.
Mesh and performance
Total mesh count: 4 objects.
Total vertex count: 11,263 vertices across all objects.
Mesh and texture data are optimized for:
Low polygon count with minimal visual loss.
Compatibility across multiple 3D software and rendering pipelines.












