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説明
Discord💬 Demo 📁 Trailer (v2 video) ▶ Your first hour in MST 💭How to add to other modules like Ability, level manager and Unlock system in MST pro? |Quickstart guide and Documentation
Multiplayer Survival Template – Pro Edition v4
The flagship framework for building multiplayer survival games, trusted by professional studios and perfectly suited for indies and hobbyists alike
Fully replicated, battle tested, scalable, and modular, and plugs straight into every Hyper v4 module
Whether you’re building an open world RPG, a co-op PvE adventure, or a competitive survival experience, MST Pro delivers seamless online play, core survival mechanics, and plug-and-play integration
Start small, grow later
Too large for your scope? Start with the Starter edition instead
Or… do you want even more than MST Pro? You can expand it with optional modules like Questing, Dialogue, World Map, Steam Integration, Mob Systems, Ability System, and much more where that came from
Explore all compatible Hyper systems or buy directly from our store with shop now pay later available
Key Systems
This comprehensive template comprises the following core systems and therefore all the key features of these systems:
UI System
Basic human enemy AI
Basic Animal AI
Basic Boss AI
Advanced Locomotion Framework
Advanced Extended Movement Component
Why Hyper?
The strongest public modular Unreal Engine framework available at this scale
Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams.Built from 75,000+ hours of Unreal Engine work
System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving.Systems designed to work together
Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem.Not a content dump
Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game.Made for serious projects, not just demos
Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries.Start fast, grow cleanly
Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.























