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出品Sci-Fi Sneakers p02のメディア1

説明

Update 2.1 - Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5). A demo animation is included.

Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_Sneaker_P02.mhpkg


MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.

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The package includes:

  1. SciFi_Sneaker_p02 (Rigged);

Optimized Game Ready 3D model for game engines and animation.


  • Blender 4.5 project with customized materials and Rigs (UE5 Rig);

In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

  • Rigging and Skinning 3d model;

  • Metahuman for UE 5.6-5.7;

  • Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5).

  • Fbx;

  • Triangulation model (divided into triangles) for correct export to game engines;

  • Four color textures of SciFi clothing;

  • Unreal Engine textures!

  • PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;

SciFi_Sneaker_p02 Verts 2,061; Tris 4,094;

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The FAQ section contains the main technical questions and answers related to using Metahuman (starting from version 5.6 and beyond).

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Please follow the instructions to successfully import the outfit with the correct textures:

1) Create a folder called "Outfits" and a subfolder "SciFi_Sneaker_P02". In this way Outfits\SciFi_Sneaker_P02

2) Transfer the file - OA_SciFi_Sneaker_P02.mhpkg to the created folder - SciFi_Sneaker_P02

3) Transfer the WL (WI_OA_SciFi_PS_P02) file to MetaHumanCreator (Watch the video tutorial!)

4)In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.

After generating your MetaHuman:

  • Import the MetaHuman into your UE project.

  • Open the scene with your MetaHuman — clothing will display correctly without changing any materials.

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