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Media 1 for listing Ultimate C++ Enemy Spawner Plugin
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Description

Easily implementable, flexible, efficient, and highly scalable enemy spawning system for any game genre!

This lightweight, fully replicated C++ system allows you to spawn enemies asynchronously based on game time, player locations, events, and more - while ensuring smooth and highly optimized performance.

This spawner handles everything from portal-based spawning to outer-circle enemy spawning, boss fights, event triggers, pattern spawning, and endless mode - all configurable with Data Assets.

  • Setup tutorial

  • Discord support

    /** New update v1.02 */
    Update v1.02 showcase

  • Added full runtime spawning control with Pause, Resume, and Stop Spawning functions.

  • Added the ability to force Endless Mode manually, allowing developers to switch the spawner into Endless Mode whenever needed.

  • Added new getter functions and bindable events for tracking and reacting to spawning state changes.

    /** New update v1.01 */

    Update v1.01 showcase

  • 1. Customizable Time Source - You now have full control over how elapsed time is calculated — you can use the plugin’s built-in Game Time Manager, link your own custom timer value, or fall back to the engine’s default time.

  • 2. Timer-Based Pattern Spawning - Patterns can now be spawned not only through events but also at a specific time defined in the data asset.

Key features:

1. Dynamic Spawn Types

Outer Circle spawning (Around Players) - Spawns enemies beyond an inner radius but within an outer radius around players.

Portal-Based spawning - Spawns enemies from predefined locations.

2. Game Time & Event-Based Spawning

Define which enemies appear at different stages of the game.

Use a weighted random system to adjust enemy spawn type probability (useful for dynamic difficulty scaling over time).

Set Min & Max Spawn Intervals, or SpawnIntervalTimer to control how frequently enemies spawn.

Triggers enemy waves based on events, boss fights, or endless mode.

3. Pattern-Based Enemy Spawning

Spawn enemies in Circle, Line, or Spiral formations.

Adjust spawn radius and density dynamically.

4. Fully Replicated & High-Performance

Multiplayer-ready – Ensures synced enemy spawns for all players.

Utilizes multi-threaded asynchronous spawning for optimal performance.

5. Fully Configurable via Data Assets

Easily manage everything in a structured Data Asset without modifying the code.

Included formats