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Hyper Replication Subsystem v4
Replicate common gameplay actions without writing custom RPCs. Spawn sounds, play montages, trigger animations, or spawn actors — all with clean, centralized multiplayer logic.
Call a single event on the component to:
Play an animation or montage and sync it over the network
Spawn and replicate sounds, either once or attached to an actor
Spawn actors, optionally attach them, and replicate Niagara effects
Keep your logic clean with no manual RPC duplication
Fully modular and multiplayer-ready. Designed for any Unreal multiplayer project.
Also included within our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem. Or buy directly from our official store — shop now, pay later available.
Built on 50 000 Hours of Experience
Every Hyper system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
Hyper modules are fully modular and designed to integrate seamlessly
Clear, well-organized Blueprints that scale with your project
Reliable design principles for flexibility, maintainability, and performance
Active Discord community to support your development journey
Optional learning courses available:








