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Description

Discord💬 Demo📁Overview 📷 Written reviews 💭 Quickstart guide and Documentation 📑

Hyper Replication Subsystem v4

Replicate common gameplay actions without writing custom RPCs. Spawn sounds, play montages, trigger animations, or spawn actors — all with clean, centralized multiplayer logic.

Call a single event on the component to:

  • Play an animation or montage and sync it over the network

  • Spawn and replicate sounds, either once or attached to an actor

  • Spawn actors, optionally attach them, and replicate Niagara effects

  • Keep your logic clean with no manual RPC duplication

Fully modular and multiplayer-ready. Designed for any Unreal multiplayer project.

Also included within our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem. Or buy directly from our official storeshop now, pay later available.

 

Built on 50 000 Hours of Experience

Every Hyper system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

Why Hyper?
  • Hyper modules are fully modular and designed to integrate seamlessly

  • Clear, well-organized Blueprints that scale with your project

  • Reliable design principles for flexibility, maintainability, and performance

  • Active Discord community to support your development journey

  • Optional learning courses available:

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