
説明
The Satyr comes as a editable Character for MetaHuman Creator.
Features
2x full-body MH Skin textures tailored for female and male
3x hornvariation
1x basebbody fur
1x Dress upperbody
Seperate head can used without hooves for the Meta body.
You can use the head and horns as as you second playable fantasy race. This decision is to prevent major graphical clipping issues with your game's humanoid armor and boot assets. You can share all our assets with the fantasy race.
Additional Fantasy monsters are available with our Monster Bundle.
https://www.fab.com/listings/7c5c085a-d640-4c79-ab08-7a3262ec8d16
The metahuman clothing system will change over time, and we will adapt our components to new standards for Metahuman Creator.
Costumes are merged; there is no separation between modular components like pants, hats, chests, and gloves for now.
We do recommend to adjust the colors after assembling via Unreal material instance parameters.
Quickstart:
Install Unreal Engine 5.6, making sure to enable the MetaHuman Creator Core Data in the install options.
Create a new project and enable the MetaHuman Creator plugin.
In the Content Browser create a new instance of the MetaHuman Character asset.
Double-click on the asset to open the MetaHuman Creator asset editor to begin creating your character!
Assemble the character using the UE Cine pipeline to create the character blueprint and add it to a level.
The costumes are resizable with your character in MetaHuman Creator.




