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Midnight Draft: Illustrated Ink & Hatch Post Process 제품 등록을 위한 미디어 1개

설명

DOCUMENTATION | SUPPORT (DISCORD) | VIDEO DEMONSTRATION | PLAYABLE DEMO

Transform Unreal Engine scenes with clean ink contours, dynamic world-anchored fractal hatching, custom color palettes, stylized shadows, and print-inspired finishing effects, all through a configurable post process.

Midnight Draft turns complete 3D scenes into expressive ink-and-color illustrations.

Apply it through a Post Process Volume to stylize landscapes, architecture, props, characters, and environments without rebuilding every material in your project.

Create anything from clean-line science fiction and colorful fantasy to dense graphic novel shadows and print-inspired artwork.

Key Features

  • Clean depth- and normal-based ink contours

  • World-anchored hatching that stays attached to surfaces

  • Dynamic fractal hatching with distance-aware scaling

  • Multi-layer hatch density with configurable octave behavior

  • Up to 32 custom palette colors

  • Flat or lighting-aware shadow treatment

  • Hatching-driven shadow mode

  • Preserved emissives, neon, screens, and glowing details

  • Adjustable paper tint, grain, pixelation, and Bayer dithering

  • Built-in hatch and octave debug views

  • Highly configurable material instance controls

  • Implemented entirely in custom HLSL for a streamlined, optimized shader pipeline

Includes Bonus Moebius-Style Material Shaders

Midnight Draft also includes additional Moebius-style material shaders for applying stylized gradients directly to:

  • Meshes

  • Landscapes

These shaders are designed to complement the main post-process look and give you more control over graphic color treatment across your scenes.

Built for Complete Worlds

Midnight Draft is more than an outline effect. It combines linework, palette, lighting, hatching, and texture into one cohesive illustration system.

Use thin contours and open colors for a clear-line look, or push darker ink, stronger hatching, and limited palettes for something more dramatic.

The shader logic is implemented directly in custom HLSL rather than a large, complex material node network. That keeps the effect more compact, easier to manage, and better suited to performance-conscious projects. It also allows complex systems like fractal hatching, contour logic, palette processing, and stylized shadow treatment to run through a tightly controlled shader path.

Technical Details

  • Unreal Engine 5 post-process material

  • Implemented entirely in custom HLSL

  • Uses Scene Depth, Base Color, World Normal, and scene color

  • Best suited to opaque and masked geometry

  • Supports custom RGB hatch textures

  • Includes additional Moebius-style mesh and landscape gradient shaders

  • No replacement master material required

Included Assets

  • 3 Master Materials

  • 10 Material Instances

  • 1 Texture

  • Interactive Overview/Demo Map (L_Overview)

  • Demonstration meshes and textures used exclusively for showcasing the included materials

Ideal For

Stylized games, graphic novels, science fiction, fantasy, cinematics, concept art, architectural visualization, and non-photorealistic rendering.

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