
Description
DOCUMENTATION | SUPPORT (DISCORD) | VIDEO DEMONSTRATION | PLAYABLE DEMO
Transform Unreal Engine scenes with clean ink contours, dynamic world-anchored fractal hatching, custom color palettes, stylized shadows, and print-inspired finishing effects, all through a configurable post process.
Midnight Draft turns complete 3D scenes into expressive ink-and-color illustrations.
Apply it through a Post Process Volume to stylize landscapes, architecture, props, characters, and environments without rebuilding every material in your project.
Create anything from clean-line science fiction and colorful fantasy to dense graphic novel shadows and print-inspired artwork.
Key Features
Clean depth- and normal-based ink contours
World-anchored hatching that stays attached to surfaces
Dynamic fractal hatching with distance-aware scaling
Multi-layer hatch density with configurable octave behavior
Up to 32 custom palette colors
Flat or lighting-aware shadow treatment
Hatching-driven shadow mode
Preserved emissives, neon, screens, and glowing details
Adjustable paper tint, grain, pixelation, and Bayer dithering
Built-in hatch and octave debug views
Highly configurable material instance controls
Implemented entirely in custom HLSL for a streamlined, optimized shader pipeline
Includes Bonus Moebius-Style Material Shaders
Midnight Draft also includes additional Moebius-style material shaders for applying stylized gradients directly to:
Meshes
Landscapes
These shaders are designed to complement the main post-process look and give you more control over graphic color treatment across your scenes.
Built for Complete Worlds
Midnight Draft is more than an outline effect. It combines linework, palette, lighting, hatching, and texture into one cohesive illustration system.
Use thin contours and open colors for a clear-line look, or push darker ink, stronger hatching, and limited palettes for something more dramatic.
The shader logic is implemented directly in custom HLSL rather than a large, complex material node network. That keeps the effect more compact, easier to manage, and better suited to performance-conscious projects. It also allows complex systems like fractal hatching, contour logic, palette processing, and stylized shadow treatment to run through a tightly controlled shader path.
Technical Details
Unreal Engine 5 post-process material
Implemented entirely in custom HLSL
Uses Scene Depth, Base Color, World Normal, and scene color
Best suited to opaque and masked geometry
Supports custom RGB hatch textures
Includes additional Moebius-style mesh and landscape gradient shaders
No replacement master material required
Included Assets
3 Master Materials
10 Material Instances
1 Texture
Interactive Overview/Demo Map (L_Overview)
Demonstration meshes and textures used exclusively for showcasing the included materials
Ideal For
Stylized games, graphic novels, science fiction, fantasy, cinematics, concept art, architectural visualization, and non-photorealistic rendering.




