Description
A Character with orientation warping locomotion, crouch, prone, jump and aim offset, all animated with full body IK setup for proning, on slopes and turn in place. First & Third Person perspective toggling. Toggle Shoulder Camera Position. Toggle Combat Mode for strafe movement. Toggle the display of the controls with a simple widget blueprint. Overhead detection for un-crouch. Object Interaction Enhanced Input is handled in the player controller class. Bind Input Actions, Trigger types and Action Functions from the details panel of the player controller blueprint.
Included formats
- versions