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الوسائط 1 للقائمة Horror Mechanics - Fuse System

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Documentation | Youtube

Play the Demo - Download

(by Horror Mechanics)

About

A complete fuse-based interaction system for Unreal Engine, designed to provide a clean and reliable way to manage power mechanics in your projects.

Horror Mechanics – Fuse System allows you to easily create interactive fuse boxes with modular logic, enabling players to insert, remove, and manage fuses to control in-game systems.

Built entirely in Blueprint, this system is easy to integrate and designed to fit both small and large projects.

It supports both First Person and Third Person setups, and includes automatic input detection with a dynamic UI that adapts to Keyboard & Mouse and Gamepad.

The system is designed with clarity and flexibility in mind, making it easy to understand, modify, and extend.

Key Features

  • Ready-to-use Fuse Box actor (place it directly in your scene)

  • Fully interactive fuse system (insert / remove / manage fuses)

  • Support for multiple fuse slots and configurations

  • Ability to control and interact with linked actors

  • Event-driven system (trigger actions based on fuse states)

  • Supports First Person and Third Person projects

  • Automatic input detection (Keyboard & Gamepad)

  • Dynamic UI that adapts to the current input device

  • Optional cinematic camera transitions during interaction

  • Modular and clean Blueprint structure

  • Fully documented Blueprints (all variables and functions are clearly explained)

  • Clean and well-organized project files

  • Supports custom Input Mapping Context (IMC)

  • Designed for flexibility and scalability

Use Cases

  • Horror games

  • Narrative-driven experiences

  • Exploration games

  • Any project requiring immersive object inspection

Technical Details

  • Unreal Engine 5.7

  • Blueprint Only

  • No additional plugins required

  • Keyboard & Mouse and Gamepad support

  • First Person and Third Person compatible

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