Zum Inhalt springen
Medium 1 für Eintrag Sci-Fi Resource Icons - 286 Space Items

Beschreibung

286 sci-fi icons for space survival and station games: power cores, tanks, sensors, suits, drones, meds, rations, crates and cargo. Color + grayscale PNG, 512 px.

286 icons for every locker, crate and console of a space station.

Power cores, cells, batteries and reactor parts. Pressurised tanks, canisters, fuel drums and fluid containers. Hull plates and structural parts. Engines, thrusters, gears and mechanical assemblies. Circuit boards, chips, antennas, scanners and sensor units. Warning beacons, alarms, flares and safety gear. EVA suits, helmets, oxygen packs and life-support modules. Ingots, ores, alloys, polymers and raw resources. Service drones, robot arms and bot cores. Multi-tools, welders, scanners and handheld devices. Ammunition and ordnance. Ration packs, protein bricks, drink pouches and freeze-dried meals. Medkits, stims, syringes, pill bottles and diagnostic units. Lab flasks, sample vials, petri dishes and biolab equipment. Hydroponic pods, seed packs and station-grown plants. Cargo crates, sealed containers, pallets and lockers. Credit chips, bars and trade goods. Every icon shares the same lighting, material feel and rounded silhouette, so any two of them sit together in a grid.

Built for survival, crafting and station-management systems. Resources come in families — tanks, ingots, crates, cells and rations in several variants — so tiers, rarity levels and refined/raw states need no new art.

Two states of every icon, same name, same folder.

  • Color — the default state

  • Grayscale — a ready "locked / unresearched / out of power / unavailable" state

Switching a whole UI between states is a folder-name change in your path string.

Scroll through everything before you buy. The Unity demo scene shows all 286 icons in one grid with buttons that switch the grid between Color and Grayscale.

No pipeline lock-in. Plain sprites/textures with an alpha channel. In Unity, Built-in, URP and HDRP all work, and so do uGUI and UI Toolkit. Nothing to configure.

WHAT'S INCLUDED
  • Unity: .unitypackage with 286 icons as Sprite (2D and UI) PNGs in two states, Color 512 px and Grayscale 512 px, plus a demo gallery scene. Works in Built-in, URP and HDRP.

  • Unreal Engine 5.3 - 5.8: 572 Texture2D assets in Content/KOFTE_ScifiIcons/Textures/Color and /Grayscale, one folder per category, UserInterface2D compression, no mipmaps, UI texture group - ready for UMG images and Slate brushes. Textures only: no maps, no Blueprints, no code, no LODs (2D assets).

TECHNICAL
  • 286 icons, 572 PNG files total

  • Variants: Color 512 px, Grayscale 512 px (only size in this package)

  • Format: PNG, 32-bit RGBA, straight alpha, square, transparent background

  • Unity import settings: Sprite (2D and UI) · Single · Alpha Is Transparency ON · mip maps OFF · wrap Clamp · filter Bilinear · Pixels Per Unit 100 · Max Size 512 · Compressed HQ

  • 17 categories, identical folder tree in both variants: Medical_and_Health 30 · Cargo_and_Containers 30 · Materials_and_Resources 29 · Science_and_Biolab 24 · Tanks_and_Fluids 20 · Electronics_and_Sensors 20 · Mechanical_and_Propulsion 19 · Power_and_Energy 18 · Food_and_Rations 17 · Hydroponics_and_Plants 17 · Tools_and_Devices 15 · Suits_and_Life_Support 14 · Safety_and_Signals 10 · Robotics_and_Drones 10 · Hull_and_Structure 6 · Trade_Goods_and_Currency 4 · Ammo_and_Ordnance 3

  • No 3D meshes, materials, shaders or prefabs in this package

AI DISCLOSURE

The source artwork was generated with OpenAI image generation (model gpt-image-2.5-flare) as 3 sheets of icons, from my own written prompts; no third-party artwork was supplied to the tool. Each sheet was then processed by my own pipeline: every icon was segmented and cut out individually (seg2 segmentation), named and categorised with Claude, upscaled 4x with Real-ESRGAN x4plus, separated from the background with an alpha matte (BiRefNet matting plus colour-based correction), cleaned of dark edge fringes and normalised to a 512 px square canvas. Every icon was reviewed with Claude and by hand on light and dark backgrounds; 18 icons were removed from the 304 raw cut-outs (1 defective, 16 near-duplicates inside the set, 1 that matched an icon in an existing pack of mine), leaving 286. The grayscale variant is generated from the 512 px colour icon.

Also on the Unity Asset Store: https://assetstore.unity.com/packages/2d/gui/icons/sci-fi-resource-icons-286-space-items-411396

SUPPORT

[email protected]

Enthaltene Formate