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出品Dynamic Flashlight Systemのメディア1
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説明

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DOCUMENTATION

Dynamic Flashlight System is a Blueprint-based flashlight and battery system for Unreal Engine that allows players to use handheld and chest-mounted flashlights with battery drain, battery pickup, UI feedback, low-battery flickering, and emissive lens effects.

The system is designed for horror games, survival games, puzzle games, immersive simulation projects, adventure games, exploration games, and first-person experiences where lighting, atmosphere, and resource management are important parts of gameplay.

When the player uses the flashlight, the system drains battery power over time and updates the battery UI. Players can pick up batteries to restore charge, switch between supported flashlight types, and continue exploring dark environments. The flashlight light intensity, battery drain speed, maximum battery values, pickup battery amount, flicker behavior, and emissive lens strength can be adjusted to fit different game styles.

The system supports both hand flashlight and chest flashlight setups. The hand flashlight is useful for classic horror and exploration gameplay, while the chest flashlight works well for body-mounted lighting, survival gameplay, and hands-free first-person experiences. The lens material also reacts to the flashlight state, so the emissive lens brightness changes together with the active light.

The system is fully Blueprint-based, so it can be edited and expanded without C++. Developers can adjust battery settings, light settings, UI behavior, flicker thresholds, sounds, and flashlight visuals directly inside Blueprints.

This system is made for single-player projects and is easy to integrate into existing first-person or third-person projects through the included Dynamic Flashlight Component.

Features:
  • 100% Blueprint-based system

  • Dynamic flashlight system

  • Hand flashlight support

  • Chest flashlight support

  • Battery drain system

  • Battery pickup system

  • Battery count system

  • Battery UI widget

  • Low-battery flicker system

  • Critical battery behavior

  • Emissive lens feedback

  • Dynamic lens brightness

  • Adjustable light intensity

  • Adjustable minimum light intensity

  • Adjustable battery drain rate

  • Adjustable battery percentage

  • Adjustable battery pickup amount

  • Adjustable maximum battery count

  • Configurable flashlight type

  • Flashlight toggle system

  • Pickup flashlight support

  • Pickup battery support

  • Interaction prompt support

  • Sound effects support

  • Flashlight on sound

  • Flashlight off sound

  • Empty battery click sound

  • Low battery beep sound

  • Customizable flicker threshold

  • Customizable flicker chance

  • Customizable lens emissive strength

  • Dynamic Material Instance support

  • Easy character integration

  • Dynamic Flashlight Component included

  • Battery pickup Blueprint included

  • Hand flashlight Blueprint included

  • Chest flashlight Blueprint included

  • Demo character included

  • Demo map included

  • Easy to customize

  • No C++ required

  • Single-player ready

  • Suitable for horror games

  • Suitable for survival games

  • Suitable for puzzle games

  • Suitable for adventure games

  • Suitable for exploration games

  • Suitable for immersive simulation projects

  • Suitable for first-person projects

  • Suitable for third-person projects

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