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Медиа 1 для объявления Sci-Fi Clothing Pack 01–03 Mega Bundle
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Attention!


Due to Fab store limitations allowing only one .mhpkg file upload, the Sci-Fi Clothing Pack 02 and Sci-Fi_Armor_P03 is located in the Additional files section.

Simply unzip the archive and drag the content into your project manually.

Transfer the file OA_SciFi_Clothing_p02.mhpkg and OA_SciFi_Armor_P03.mhpkg into the created folder SciFi_Clothing_p02 and SciFi_Armor_P03.

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Update 2.1 - Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5). A demo animation is included.

Optimized Game Ready 3D model for game engines and animation.


Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_Clothing_p01.mhpkg, OA_SciFi_Clothing_p02, OA_SciFi_Armor_P03.

MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine. It consists of a Sci-Fi Helmet, Jacket, Pants, and Sneaker, but they are all one outfit as opposed to separate pieces. However, you can divide the project into parts (Helmet, Pants, etc.) Watch the attached video how to do it!

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Sci Fi Clothing Pack 01

Video presentation Pack 01: https://www.youtube.com/watch?v=uRlBmP77SW4

  • Included textures in sizes 4096;

  • PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scaterring and other;

  • Four color textures of SciFi clothing;

The package includes:

  1. SciFi_Helmet_p01;

  2. SciFi_Jacket_p01;

  3. SciFi_Pants_p01;

  4. SciFi_Sneaker_p01;

Full Pack - Verts 25,368; Tris 50,461;

SciFi_Helmet_p01 Verts 7,950; Tris 15,869;

SciFi_Jacket_p01 Verts 8,941; Tris 17,760;

SciFi_Pants_p01 Verts 7,103; Tris 14,097;

SciFi_Sneaker_p01 Verts 1,374; Tris 2,708;

Metahuman Tutorial for Pack 01 UE 5.6 - https://www.youtube.com/watch?v=KFyQcL1xYEY&t=5s

(In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.)

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Sci Fi Clothing Pack 02

Video presentation Pack 02: https://www.youtube.com/watch?v=QsuWRz0Ik-Y

  • Included textures in sizes 4096;

  • PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scaterring and other;

  • Four color textures of SciFi clothing;

The package 02 includes:

  1. SciFi_Helmet_p02;

  2. SciFi_Jacket_p02;

  3. SciFi_Pants_p02;

  4. SciFi_Sneaker_p02;

Full Pack - Verts 36,323; Tris 72,238;

SciFi_Helmet_p01 Verts 8,467; Tris 16,842;

SciFi_Jacket_p01 Verts 8,047; Tris 15,940;

SciFi_Pants_p01 Verts 15,687; Tris 31,268;

SciFi_Sneaker_p01 Verts 2,061; Tris 4,094;

Metahuman Tutorial for Pack 01 UE 5.6-5.7 https://www.youtube.com/watch?v=BRafHFBq3Fo&t=4s

(In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.)

Question: The clothing in the .mhpkg file is a single mesh, can it be split into parts? Answer: Yes, the clothing comes as a single mesh in .mhpkg, but after creating the MetaHuman, you can split it into parts (like jacket, helmet, pants). To do this, select the mesh in the clothing folder and remove unwanted parts via material slots. The parts were originally separate in Blender, just exported together. Watch the detailed video tutorial on splitting clothing.

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Sci-Fi Military Armor Pack 03

Video presentation Pack 03: https://www.youtube.com/watch?v=DB8tmSsNdPA&t=30s

  • PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scaterring and other;

  • 7 color textures of SciFi clothing;

  • Included textures in sizes 4096;

  1. SciFi_Helmet_P03;

  2. SciFi_ChestArmor_P03;

  3. SciFi_Pants_P03;

  4. SciFi_Sneaker_P03;

SciFi_Helmet_p03 Verts 5,448; Tris 10,906;

SciFi_ChestArmor_p03 Verts 12,026; Tris 23,911;

SciFi_Pants_p03 Verts 7,212; Tris 14,322;

SciFi_Sneaker_p03 Verts 4,896; Tris 9,784;

Question: Why did all clothing (helmet, pants, armor) become a single mesh after creating a MetaHuman 5.6 character, and how to split it in Blender?

Answer:This is not a mistake of the model author — MetaHuman Creator automatically merges all meshes into one on export.
Solution: export the character to Blender, split the parts, and import back to Unreal.
Full step-by-step tutorial is in my video (link included). https://www.youtube.com/watch?v=9PGSc08T97Y&t=15s

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The FAQ section contains the main technical questions and answers related to using Metahuman (starting from version 5.6 and beyond).

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Please follow the instructions to successfully import the outfit with the correct textures:

1) Create a folder called "Outfits" and a subfolder "SciFi_Clothing_p02" and "SciFi_Clothing_p01" and "SciFi_Armor_P03". In this way Outfits\SciFi_Clothing_p02 and SciFi_Clothing_p01and SciFi_Armor_P03

2) Transfer the file - OA_SciFi_Armor_P03 to the created folder - SciFi_Armor_P03. Transfer the file - OA_SciFi_Clothing_p02 to the created folder - SciFi_Clothing_p02 and Transfer the file - OA_SciFi_Clothing_p01.mhpkg to the created folder - SciFi_Clothing_p01

3) Transfer the WL (WI_OA_SciFi_Armor_P03) file to MetaHumanCreator. Transfer the WL (WI_OA_SciFi_Clothing_p02 and p01) file to MetaHumanCreator (Watch the video tutorial!);


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