
설명
Do you enjoy kit bashing environment?
Do you often stretch and scale meshes to find those happy accidents in your design?
Do you find yourself staring at ugly stretching textures after you assemble a cool design?
Do you ever wish to have a material that combines the strength of World Aligned Triplanar and Object Aligned Triplanar into a single package?Do you utilize Geometry Scripting to stretch or scale your mesh non-uniformly?
If you find yourself saying yes to the above, this Material Function Pack is for you to apply uniform texture projection!
MF_ObjectAligned_Texture - For general map types
MF_ObjectAligned_Normal - Specifically for normal map projection
NonLinearScalingDisplacementCorrection - For consistent displacement intensity
Key Features:
Texture resolution lock to world space unreal unit. (Best with tiling texture with real world dimension such as Megascan )
Uniform texture projection on stretched mesh
Independent XYZ plane offset and rotation adjustment
Exposed Triplanar blending adjustment and noise input
Supports Nanite Displacement tessellation
Consistent Normal and Displacement intensity regardless of mesh scaling.
Also includes:
Uber Material Setup example
Material Layer Setup example*
Nanite Displacement Tessellation Setup example**
*While triplanar projection does not utilize UV information, clean non-overlapping UV is required for layer blending with Mesh Paint system on Nanite mesh.
**Additional project setup is required to enable Nanite Displacement Tessellation



