Vai ai contenuti
File multimediali per l'articolo Object Aligned Uniform Projection Material Node: 1
0 commenti

Descrizione

VIDEO DEMONSTRATION YOUTUBE

Do you enjoy kit bashing environment?

Do you often stretch and scale meshes to find those happy accidents in your design?

Do you find yourself staring at ugly stretching textures after you assemble a cool design?

Do you ever wish to have a material that combines the strength of World Aligned Triplanar and Object Aligned Triplanar into a single package?Do you utilize Geometry Scripting to stretch or scale your mesh non-uniformly?

If you find yourself saying yes to the above, this Material Function Pack is for you to apply uniform texture projection!

  • MF_ObjectAligned_Texture - For general map types

  • MF_ObjectAligned_Normal - Specifically for normal map projection

  • NonLinearScalingDisplacementCorrection - For consistent displacement intensity

Key Features:

  • Texture resolution lock to world space unreal unit. (Best with tiling texture with real world dimension such as Megascan )

  • Uniform texture projection on stretched mesh

  • Independent XYZ plane offset and rotation adjustment

  • Exposed Triplanar blending adjustment and noise input

  • Supports Nanite Displacement tessellation

  • Consistent Normal and Displacement intensity regardless of mesh scaling.

Also includes:

  • Uber Material Setup example

  • Material Layer Setup example*

  • Nanite Displacement Tessellation Setup example**

*While triplanar projection does not utilize UV information, clean non-overlapping UV is required for layer blending with Mesh Paint system on Nanite mesh.

**Additional project setup is required to enable Nanite Displacement Tessellation

Formati inclusi