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Texel Texture Packer - One-Click PBR Channel Packing 제품 등록을 위한 미디어 1개

설명

Stop wasting memory on loose PBR maps. Texel Texture Packer merges your Normal, Roughness, Height, AO, Specular and Base Color maps into optimized channel-packed textures - directly inside the editor, in one click.

DOCUMENTATION

https://3dtexel.com/downloads/texturepacker/

WHY PACK?

A typical PBR material ships 5-6 separate textures. Packed, the same data fits in 2 textures - fewer samplers, less memory, faster materials. The default NSD + BCR layout gives you a complete PBR material in two BC7 textures:

- NSD: Normal X/Y in RG (rebuild Z with DeriveNormalZ), Specular in B, Height in A

- BCR: Base Color in RGB, Roughness in A

HOW IT WORKS

1. Select your textures in the Content Browser

2. Right-click, Pack Textures, pick a layout

3. Done. Packed textures are created next to your sources with correct compression and sRGB settings.

Or open the Texture Packer panel (toolbar button) for full control: drag and drop sources, live thumbnails, per-channel layout display, and a real composited preview of every texture before you pack - you see exactly what you will get.

FEATURES

- Smart detection: recognizes naming conventions from Poly Haven, ambientCG, Quixel Megascans, Poliigon, Substance and more (BaseColor, Albedo, Diffuse, Normal GL/DX, ORM/ARM/RMA/MRAO...). Multiple material sets are grouped automatically.

- Packs from masks you already packed - ORM, ARM, RMA, MRAO, ORD, NSD, NHM and BCR are read channel by channel, so a set of base color + normal + ORD keeps its roughness and its height. Every value keeps its gamma space, whatever bit depth the sources are.

- 4 built-in layouts: NSD+BCR (full PBR in 2 textures), NHM+BCR, ORM, ORD

- Custom layouts: build your own channel mapping, saved in your project settings

- Correct output: BC7 / Masks compression, sRGB flags, size matching, DirectX-OpenGL green flip option

- Live output preview: composited preview images of the packed result before packing

- Blueprint/Python scriptable: batch-pack entire libraries with TexturePackerLibrary

- Editor-only: zero runtime cost, nothing ships in your game

SUPPORT

Discord: https://discord.gg/nt4jAjt9gg

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