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Multimedia 1 para anuncio Evergreen Environment Kit

Descripción

Showcase: https://youtu.be/KiKaTQ5Gxqc

Note on Lumen Compatibility:

This pack is not optimized for Lumen. It is designed with traditional lighting and stylized visuals in mind. You may see lighting artifacts or visual mismatches when using dynamic global illumination feature like Lumen.

Note on Lighting – Foliage & Shadows

Most foliage assets in this kit are designed for dynamic lighting setups. While they can technically be set to Static for baked lighting, doing so may result in:

  • Shading artifacts

  • Incorrect lightmap shadows

  • Dark patches or inconsistent brightness

🟢 Recommended Setup:
Use Movable or Stationary lighting for best results with the foliage system, especially if you’re using wind, interaction, or dynamic time-of-day.


Build lush, vibrant, and painterly outdoor worlds. The Evergreen Environment Kit is a handcrafted low-poly asset pack designed for stylized and cozy games. With bold greens, chunky trees, and modular nature props, it's perfect for walking simulators, RPGs, survival crafting games, or mobile-friendly worlds.

This pack includes interactive foliage support grass and bushes will react to player movement, swaying or bending gently as characters pass through.
A great way to bring your world to life with a lightweight and stylish touch!

Includes:

  • 32 static meshes (trees, rocks, bushes, terrain details)

  • 8 textures including a stylized props trimsheet and nature atlas

  • 5 master materials + 4 material instances for quick visual tweaks

  • Handcrafted lowpoly geometry with a stylized, soft look

  • Trimsheet-based UVs for all props (clean, consistent texel density)

  • 4 Blueprint Actors (Player & Main Menu)

  • 1 Niagara Particle System (lowquality smoke)

Textures Used:

  • T_EvergreenProps_BaseColor (Trimsheet for all props)

  • T_EvergreenProps_Normal

  • T_EvergreenProps_OcclusionRoughnessMetallic

  • T_EvergreenNature_Atlas (for leaves and foliage clusters)

  • Terrain: Grass + Dirt (base color + normals)

Use Cases:

  • Stylized open-world games

  • Survival/crafting systems

  • Relaxing or casual exploration

  • Mobile or VR nature environments

  • Game jams or quick prototyping

Formatos incluidos