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Description

UnrealEngine 5.3, 5.4 upgrade notes: You will get compile error for BP_RushCamBasedMovementCharacter and BP_RushResidentEvilMovementCharacter (which you don't have to use at your project at all if you will use your own character) because they removed a function for VR which you won't need if you are not making a VR game. Simply remove "Reset Orientation and Position" function from the blueprints and you are ready to go.

Rush Camera System v1.1.1 notes: Improved inheritance to make easier change of Player State class in case you don't want to use RushCamPlayerState_BP, so if you are using RushCamPlayerState_BP as player state class you won't need this update. If you followed the ALSV4 training you may supposed to do it again because the blueprints will be overwritten.

v1.1 Release Notes: Added Resident Evil and camera angle based movement characters, fixed a bug where "Look at Spline Direction" doesn't work.

Rush Camera System let's you create the camera views easily. Save hours of work. Drag and drop, make simple adjustments and that's it.

Resident Evil 2 RPD map is recreated with same camera views, also an alternative camera version is included to show you what you could do with Rush Camera System. These two Resident Evil maps and also a tutorial map is included in the project.

ALSV4 integration is quite easy: https://youtu.be/I5NHLcigSa8

You can watch the playlist of Rush Camera System Showcases and tutorials here:

https://www.youtube.com/playlist?list=PLFMB-oOkprehtMWUL-F15JyPDWzuA7ozc

Here is a text documentation:

http://kapasite.org/rush-camera-system.html

If your project's version is higher than 4.27, you will need to open Rush Camera System project from that version of engine and click "convert in place" or "open a copy" buttons when prompt before migrating Rush Camera System to your project.

You will need to set Player State Class to RushCamPlayerState_BP for the system to work. If you don't want to change Player State Class don't worry, RushCamPlayerState_BP is inhereted with IRushCamBase_BP to make the base class easily changeable.

The default Third Person BP of Unreal Engine is included in the project. To use the character provided within the project's maps you may need to import the default Third Person Example Project's inputs.

Included formats

  • logo of Unreal Engine format