The Dragger is a hunched horror creature made for PS1-style games. One arm is a giant claw that drags along the ground, the other hangs thin and limp. It stands around 2.5 m tall, so it works well as a boss or mini-boss.
Features
- Low poly PSX look with flat shading
- Fully rigged, IK legs, separate bones for the claw
- 7 animations, all in place
- Imports at real-world scale, feet on the floor
Animations (24 fps)
- Idle_01 (5 s)
- Idle_02 (5 s)
- Idle_03 (9 s)
- Walk (2 s loop)
- Attack, claw smash (1.3 s)
- Hit (0.7 s)
- Death (1.7 s)
Technical details
- Triangles: 3,827
- Textures: 1 x 256x256 (PSX), 1 x 512x512 (cleaner version), PNG
- Rig: 23 bones
- Formats: FBX (mesh, rig and all animations in one file), Blender source file
- Tested in Unreal Engine 5.5. Set the texture filter to Nearest for the PSX look.
Questions or import problems? Leave a comment and I'll help.