
Description
Level Streaming Manager (LSM) - dynamically loads and unloads Sublevels, Level Instances, and their Proxy counterparts based on any tracked Actor - players, AI, vehicles. Powered by MassEntity for maximum performance, scalable to hundreds of streaming zones. Multiplayer-ready and fully Blueprint-exposed.
LINKS:
CHANGELOG 15.10.2026
Trackers can now attach to any SceneComponent - previously limited to ActorComponent, now you can stream levels around sockets, sub-components, or nested scene hierarchies.
Proxy Sublevels & Proxy Level Instances - keep lightweight proxy levels loaded at distance and swap in detailed content when a tracked Actor gets close. Reduces memory usage and eliminates visible popping.

