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Media 1 for listing ExportActorAsAssets

Description

You can save an actor or blueprint from a runtime scene as an engine asset, and the saved asset contains all the properties of the runtime. Attribute values that have been modified for any reason are saved. For example: dynamically modified material parameters, component properties, variable parameters

编辑器工具,用于将指定的运行时蓝图,保存为一个蓝图资产,包括参数、材质、材质参数

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