
Description
You can save an actor or blueprint from a runtime scene as an engine asset, and the saved asset contains all the properties of the runtime. Attribute values that have been modified for any reason are saved. For example: dynamically modified material parameters, component properties, variable parameters
编辑器工具,用于将指定的运行时蓝图,保存为一个蓝 图资产,包括参数、材质、材质参数



