
Beschreibung
A fully modular endless wave system built for Unreal Engine, inspired by COD Zombies–style gameplay. Drop it into your project and get up and running fast.
The system is driven entirely by data tables, allowing you to easily control wave composition, enemy scaling, and introduce boss waves without modifying core logic. Enemy health, damage, and progression increase dynamically as waves advance, all through clean, editable data.
Core wave logic runs on the server via GameMode, keeping everything structured and consistent. Scoring is handled separately and can be replicated through the Player Controller across clients, giving you flexibility depending on your multiplayer setup.
Features:
COD Zombies–style endless wave system
Fully data-driven wave setup
Modular and easy to customize
Boss waves with scalable difficulty
Enemy stat progression (health, damage, etc.)
GameMode-based server-side logic
Easy integration into existing projects
Flexible multiplayer support (manual score replication)
Perfect for shooters, survival modes, or any game that needs a scalable enemy progression loop.
Plug it in, hook up your enemies, and start spawning waves.
Requires Plugins:
- Modeling Tools Editor Mode



