
Descripción
This system includes a fully functional first-person controller with integrated grappling mechanics. Designed for realistic player movement, rope physics, and dynamic camera behavior, it provides an immersive traversal system built entirely in C# with support for Unity's new Input System.
⚖️ Editor-Only Behavior
This entire controller is wrapped in #if UNITY_EDITOR, meaning:
It only functions in the Unity Editor
In builds, the script will be stripped
Useful for demo/testing/prototyping without giving away functional code
want to read on it more check here
https://www.canva.com/design/DAGuTTsIIwE/pjtv69zw4RckRBZUdM3_bg/view?utm_content...
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