
Description
Try before buy! FREE sample model
_____________________________________________________________________________
Realistic 3d model of Anti-Submarine Helicopter
COMPLEX ANIMATION
Static and Basic Animation versions are not included and available as separate models
Included armament and/or equipment:
Video preview and Sketchfab preview are available (password: 0000)
Photoshop file is available. You can easily create custom livery (see Additional files)
File formats:
3ds Max 2024
Unity 2021.3.5f1
FBX
Poly count:
169.398 polys
316.376 tris
176.999 verts
Statistics:
193 meshes
5 materials
33 textures
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows (See Additional files)
Textures resolution:
4096 x 4096 px
Textures list (*.PNG):
Base Color
Metallic
Roughness
Diffuse
Specular
Glossiness
Normal
Ambient Occlusion
Emission
Animations count: 84
Animation name : Frames
Full_Animation : 0-300
Main_Rotor_Blade_1_Bend_Down : 310-360
Main_Rotor_Blade_2_Bend_Down : 370-420
Main_Rotor_Blade_3_Bend_Down : 430-480
Main_Rotor_Blade_4_Bend_Down : 490-540
Main_Rotor_Blades_Bend_Down : 550-600
Main_Rotor_Blade_1_Bend_Up : 610-660
Main_Rotor_Blade_2_Bend_Up : 670-720
Main_Rotor_Blade_3_Bend_Up : 730-780
Main_Rotor_Blade_4_Bend_Up : 790-840
Main_Rotor_Blades_Bend_Up : 850-900
Main_Rotor_Blade_1_Rot_Up : 910-960
Main_Rotor_Blade_2_Rot_Up : 970-1020
Main_Rotor_Blade_3_Rot_Up : 1030-1080
Main_Rotor_Blade_4_Rot_Up : 1090-1140
Main_Rotor_Blades_Rot_Up : 1150-1200
Main_Rotor_Rotation : 1210-1310
Tail_Rotor_Blades_Rot : 1310-1360
Tail_Rotor_Rotation : 1370-1470
Light_Rotate : 1470-1530
Light_On : 1530-1540
Door_Right : 1580-1680
Search_Light_Rotate_Left : 1690-1740
Search_Light_Rotate_Right : 1750-1800
Search_Light_Down : 1810-1860
Search_Light_On : 1870-1880
Parking_Equipment_On : 1890-1900
Pilot_Door_Left : 1910-2010
Pilot_Door_Right : 2020-2120
Gear_Left_Dump : 2130-2230
Gear_Right_Dump : 2240-2340
Gear_Tail_Dump : 2350-2450
Gear_Tail_Rotation : 2460-2510
Wheel_Left_Rotation : 2510-2560
Wheel_Right_Rotation : 2560-2610
Wheel_Tail_Rotation : 5490-5540
Stabilizer : 2610-2710
Wipers : 2720-2820
Pilot_1_Cyclic_Right : 2940-2990
Pilot_1_Cyclic_Left : 3000-3050
Pilot_1_Cyclic_Forward : 3060-3110
Pilot_1_Cyclic_Backward : 3120-3170
Pilot_1_Collective_Up : 3180-3230
Pilot_1_Pedal_Right : 3240-3290
Pilot_1_Pedal_Left : 3300-3350
Pilot_1_Head_Right : 3360-3410
Pilot_1_Head_Left : 3420-3470
Pilot_1_Head_Up : 3480-3530
Pilot_1_Head_Down : 3540-3590
Pilot_2_Cyclic_Right : 3600-3650
Pilot_2_Cyclic_Left : 3660-3710
Pilot_2_Cyclic_Forward : 3720-3770
Pilot_2_Cyclic_Backward : 3780-3830
Pilot_2_Collective_Up : 3840-3890
Pilot_2_Pedal_Right : 3900-3950
Pilot_2_Pedal_Left : 3960-4010
Pilot_2_Head_Right : 4020-4070
Pilot_2_Head_Left : 4080-4130
Pilot_2_Head_Up : 4140-4190
Pilot_2_Head_Down : 4200-4250
Main_Rotor_Blade_1_Blurred_Bend_Down : 4310-4360
Main_Rotor_Blade_2_Blurred_Bend_Down : 4370-4420
Main_Rotor_Blade_3_Blurred_Bend_Down : 4430-4480
Main_Rotor_Blade_4_Blurred_Bend_Down : 4490-4540
Main_Rotor_Blades_Blurred_Bend_Down : 4550-4600
Main_Rotor_Blade_1_Blurred_Bend_Up : 4610-4660
Main_Rotor_Blade_2_Blurred_Bend_Up : 4670-4720
Main_Rotor_Blade_3_Blurred_Bend_Up : 4730-4780
Main_Rotor_Blade_4_Blurred_Bend_Up : 4790-4840
Main_Rotor_Blades_Blurred_Bend_Up : 4850-4900
Main_Rotor_Blade_1_Blurred_Rot_Up : 4910-4960
Main_Rotor_Blade_2_Blurred_Rot_Up : 4970-5020
Main_Rotor_Blade_3_Blurred_Rot_Up : 5030-5080
Main_Rotor_Blade_4_Blurred_Rot_Up : 5090-5140
Main_Rotor_Blades_Blurred_Rot_Up : 5150-5200
Main_Rotor_Blurred_Rotation : 5210-5310
Tail_Rotor_Blades_Blurred_Rot : 5320-5370
Tail_Rotor_Blurred_Rotation : 5380-5480
Navi_Lights : 5540-5545
Search_Lights : 5550-5555
Beacon_Bottom : 5555-5655
Beacon_Top : 5655-5755
Camera_Rot_Left : 5755-5805
Camera_Rot_Right : 5815-5865
Camera_Rot_Ver : 5875-5925
Rescue_Litter_Lift : 5935-6035
Rescue_Basket_Lift : 6045-614
More information:
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: meters
The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
All parts are fully UV unwraped. No multi-materials or color fills
All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
3ds Max 2021 for modeling
RizomUV for unwrapping
Photoshop and Substance Painter for texturing
Marmoset Toolbag for rendering























