
Description
Add post-process effects for the widget's covered region.
Tutorial: link
PostProcessWidget vs Unreal's RetainerBox:
- RetainerBox adds effects for its contained widgets.
- PostProcessWidget adds effects for its covered region.
PostProcessWidget vs Unreal's PostProcess Materials:
- PostProcess Materials add effects for full-screen.
- PostProcessWidget adds effects for its covered region. The PostProcessWidget may be more efficient than PostProcess Materials.
- PostProcess Materials can not add effects for UI widgets. PostProcessWidget supports adding effects for everything it covered.
Precautions before buying:
- The performance of the widget is almost the same as the RetainerBox widget.
- This widget is a UI widget, so the effect materials are UI materials. If you want to apply SceneTextures for UI materials, see my other plugin "SceneTextureForUMG"