
Açıklama
This is a fireworks material generated by a pure shader language, non-particle effects, everything is procedurally generated, can be used in 3D scenes and UI interfaces, the material provides rich parameter control, can produce a variety of fireworks effects.
The functions are as follows:
1、Basic color system that can control launch color, explosion color (a blend of two colors changing over time), and halo color.
2、The number of exploded particles, velocity, size, and vanishing time.
3、Random flashing.
4、The location of the fireworks, the size of the canvas scene, the speed, the distance of the launch, the dwell time of the next launch.
5、Simulate gravity and being affected by gravity randomly.
6、Halo controls, including size, blur gradient at edges, vanishing time.
7、Random control of explosive particles.
8、Tailing effect controls.





