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商品 Lizardman Paladin 的媒体 1

描述

VIDEO PREVIEW - https://www.youtube.com/watch?v=nAIbkrQ2xXI

Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4

Other Lizardmen:

Lizardman Knight - https://www.unrealengine.com/marketplace/en-US/product/lizardman-knight

Lizardman Berserker - https://www.unrealengine.com/marketplace/en-US/product/lizardman-berserker

Lizardman Assasin - https://www.unrealengine.com/marketplace/en-US/product/lizardman-assasin

Lizardman Heavy Knight - https://www.unrealengine.com/marketplace/en-US/product/lizardman-heavy-knight

Character: tris 64 132, verts 41 620

Sword: tris 1 720, verts 978

Rigged with Epic Skeleton

Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Eye_L, u_Eye_R, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Tail_06, u_Tail_07, u_Tail_08, u_Tail_09, u_Cape_01_L, u_Cape_02_L, u_Cape_03_L, u_Cape_04_L, u_Cape_05_L, u_Cape_01_R, u_Cape_02_R, u_Cape_03_R, u_Cape_04_R, u_Cape_05_R, u_Cape_Mid_01, u_Cape_Mid_02, u_Cape_Mid_03, u_Cape_Mid_04, u_Cape_Mid_05, u_Cloth_01, u_Cloth_02, u_Cloth_03, u_Cloth_04, u_Cloth_05, u_Sleeve_01_L, u_Sleeve_02_L, u_Sleeve_03_L, u_Sleeve_01_R, u_Sleeve_02_R, u_Sleeve_03_R

PBR Textures Metall/Roughness

4K Textures - Body, Armor, Sword

1K Textures - Eyes

You can reduce the textures quality without much loss of quality

Textures - normal, metallic, roughness, albedo, AO, opacity, emissive

4 Texture sets - Body, Eyes, Armor, Sword

Body Skin have 5 Color Variations

Pants have 3 Color Variations

All Cloth and Cape have 5 Color Variations

There are two armor options - Clean and Damaged

Eyes have 7 Color Variations

Sword Handle has 4 Color Variations

All the colors can be mixed to get new look

You can change the color of every part separately.

Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts

Features:

  • Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)

  • 13 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.

  • 5 Morph Targets

  • The jaw can be opened with the additional jaw bone

  • The Tail, Eyes, Jaw, Cape, Cloth and Sleeves have additional bones

  • You can mix all colors separately

  • Sleeves and Tail simulation based on physics

  • Cloth, Cape and SideCloth are simulated

  • All parts can be mixed separately with the Material Instances

If you have any problems, please contact me [email protected]

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