
Descrizione
VIDEO PREVIEW - https://www.youtube.com/watch?v=nAIbkrQ2xXI
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
Other Lizardmen:
Lizardman Knight - https://www.unrealengine.com/marketplace/en-US/product/lizardman-knight
Lizardman Berserker - https://www.unrealengine.com/marketplace/en-US/product/lizardman-berserker
Lizardman Assasin - https://www.unrealengine.com/marketplace/en-US/product/lizardman-assasin
Character: tris 64 132, verts 41 620
Sword: tris 1 720, verts 978
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Eye_L, u_Eye_R, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Tail_06, u_Tail_07, u_Tail_08, u_Tail_09, u_Cape_01_L, u_Cape_02_L, u_Cape_03_L, u_Cape_04_L, u_Cape_05_L, u_Cape_01_R, u_Cape_02_R, u_Cape_03_R, u_Cape_04_R, u_Cape_05_R, u_Cape_Mid_01, u_Cape_Mid_02, u_Cape_Mid_03, u_Cape_Mid_04, u_Cape_Mid_05, u_Cloth_01, u_Cloth_02, u_Cloth_03, u_Cloth_04, u_Cloth_05, u_Sleeve_01_L, u_Sleeve_02_L, u_Sleeve_03_L, u_Sleeve_01_R, u_Sleeve_02_R, u_Sleeve_03_R
PBR Textures Metall/Roughness
4K Textures - Body, Armor, Sword
1K Textures - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
4 Texture sets - Body, Eyes, Armor, Sword
Body Skin have 5 Color Variations
Pants have 3 Color Variations
All Cloth and Cape have 5 Color Variations
There are two armor options - Clean and Damaged
Eyes have 7 Color Variations
Sword Handle has 4 Color Variations
All the colors can be mixed to get new look
You can change the color of every part separately.
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts
Features:
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
13 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
5 Morph Targets
The jaw can be opened with the additional jaw bone
The Tail, Eyes, Jaw, Cape, Cloth and Sleeves have additional bones
You can mix all colors separately
Sleeves and Tail simulation based on physics
Cloth, Cape and SideCloth are simulated
All parts can be mixed separately with the Material Instances
If you have any problems, please contact me [email protected]



















