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Медиа 1 для объявления Update Rate Optimisation Blueprint Nodes

Описание

This plugin will allow you to control the animation update rate of Skinned Meshes, whether you want to have distant characters skip an animation update frame or ten, or even disable the interpolation of animation to optimise your animation update. This technique could be employed to get dynamic stepped animation on 2s, 3s, to acquire a stop-motion animation style. URO is controlled based on the current LOD level or the screen real estate size.

This plugin exposes the Update Rate Optimisation functionality from C++ to Blueprints. With two methods of control, LOD-based or screen percent-based. You will be able to fully customise the update rate of your skinned meshes to provide powerful and effective optimisations that were previously locked to C++.

The latest version makes it easier than ever to apply update rate optimisations to your characters with just a single node! All the previously exposed functionality is still there, but an data asset or struct enabling method has been added to make it even faster, simpler, and easier to apply settings across all characters in your project.

Blueprint and Data Asset demonstration assets are included with this plugin.

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