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出品VOXEL5のメディア1

説明

Video: https://youtu.be/AR7P8Rk9QDw

Documentation: https://fancyzero.github.io/pages/voxel5-doc/

Preview Version (Play In Editor Only): https://github.com/fancyzero/voxel5-preview/releases/tag/5.5

Sample Project: https://github.com/fancyzero/Voxel5SampleProject

Discord: https://discord.gg/6bjGnhzSKY

Transform your projects with the Voxelizer Plugin, a powerful tool that seamlessly converts any static mesh, skeletal mesh, or blueprint made with multiple renderable objects into a voxelized representation. Whether you're working with a single mesh or a complex combination of dynamic and static objects, this plugin enables you to create stunning voxel art with ease.

Not only does the Voxelizer Plugin provide a unique, cube-based aesthetic, but it also accurately captures and voxelizes material properties such as base color, metallic, roughness, and specular. This ensures that your transformed meshes retain their original visual fidelity, making it perfect for games, architectural visualizations, and experimental art projects.

Requirements :

  • This plugin requires Niagara particle system to be fully functional.

Key Features :

  • Preserved Material Properties: The Voxelizer Plugin ensures that common material properties such as base color, metallic, roughness, and specular are preserved and correctly applied when voxelizing your meshes, maintaining visual fidelity throughout the transformation.

  • Works with Any Renderable Object: Voxelizes static meshes, skeletal meshes, and blueprints containing multiple renderable objects.

  • Supports Instanced Meshes and Niagara particle system: The plugin can be applied to instanced static meshes or Niagara systems, offering flexible asset integration. Works seamlessly with Niagara, allowing you to incorporate voxelized assets into your particle systems. Additionally, the plugin comes with several Niagara module scripts for dynamic, real-time effects.

  • Build Static Mesh from voxel data: Generate a Static Mesh from voxel data, identical to the instanced mesh, with the voxel index encoded into the UV.

  • Easy to Use: One-click application for quick results.

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