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Media 1 for listing OG Roguelike Mobile Kit
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Description

🏹FULL GAME KIT & ALL 2D + 3D SOURCE FILES INCLUDED

100% Blueprint | ✅ Top Performance | 100% Customizable

📱WORKS ON ANDROID & iOS & Desktop!

🎥 FEATURE VIDEO

🎮 TRY IT OUT on Android & Desktop

📜 DOCUMENTATION | 📹TUTORIALS| 💬 DISCORD

The OG Roguelike Mobile Kit is a top-down, full mobile game roguelike template built for fun, simplicity, and performance. It contains core gameplay (skills, buffs, enemy AI, meta progression), multiple levels, player leveling and upgradeable equipment/traits plus a complete menu UI with calendar rewards, game pass, tasks, AFK rewards, mailbox, shop, mini game, settings, profile customization and A LOT more. It’s the foundation you normally spend months building. And to keep you sane: every Blueprint, function, and variable across 190+ Blueprints is commented. You can also use it as a foundation for a desktop game but would need to adjust some UI elements. The logic and everything works for both! Jump in and enjoy clean character Blueprints, a scalable skill/buff system, smooth level building, and a menu experience that feels like that of an AAA game.


🎯Features

  • Attribute system (HP, Movement Speed, Dodge Chance)

  • Designed for modularity and easy customization!

  • All humanoid characters are rigged to the UE5 mannequin

Weapon System

  • Weapon Component system

  • 10+ Weapons

  • Weapon Damage, Weapon Attack Speed, Weapon Critical Hit Chance

    • All Stats Upgradable

Skill System

  • 25+ Skills

  • Damage, critical hit chance and other properties like frequency or size

    • All Stats Upgradeable

  • For example:

    • Fire Blades: Blades rotate around the player which apply a burn debuff to hit enemies.

    • Rocket: Rockets spawn and target enemies

    • Bomb Droplet: Planting mines while running around

    • Bouncy: Arrows bounce off walls

Buff System

  • 10+ Buffs and Debuffs

  • Apply chance, duration, damage frequency, damage magnitude, visual feedback

    • For example:

      • Burn Debuff that deals X damage every Y seconds for Z amount of seconds.

      • Freeze Debuff that freezes enemies for X seconds.

Enemy AI

  • 10+ Enemy types with different skill sets and weapons

  • Can be Level 1 to 10

  • Health and damage driven by tables

  • Can melee attack

  • Humanoid and non-humanoid

  • Fully rigged and animated

Inventory System

  • 15+ Items that can be earned in 5 different ratities (Common, Uncommon, Rare, Epic and Legendary)

  • Additional Equipment that shows equipped items

  • Can be leveled up

  • Level, Rarity and item type affect health and damage attributes

  • Power/Total Strength calculated from total health and damage

Progression

  • In-game Level Up Skill Selection (Different skill rarities and roll chances)

  • Profile Level and XP

  • Game level progress with stars earned and chests claimed

  • Stats like coins spent

UI

  • Common UI based (Consistant styles, layer stacks)

  • Main menu Tabs (modular setup)

  • Top Bar that shows Stamina, Coins and Diamonds, Player Power, Level, Name and Avatar

    • Stamina refills automatically even while the game is closed

  • Calendar system that rewards the player for consecutive days played

  • Tasks system that gives rewards based on stats

  • AFK Resource collection system called "Hunt" that rewards the player with coins and diamonds every minute

  • Mailbox and Message system with rewards attached to inform the player of Update information or wish them happy holidays!

  • Settings Menu

  • Profile Customization

  • Free and Premium Game Pass (Like a battle pass)

  • Normal and Hard Mode so each level can be mastered twice!

  • Unlocking levels

  • Event Modes that are a challenge for the player but give extra rewards

  • Inventory system where items can be viewed, equipped and upgraded

    • Filter for item type (e.g., boots, helmets, etc. )

  • Traits Menu to upgrade attributes and various stats (Like Max Health, Movement Speed, Weapon attack speed, etc. )

  • Shop Menu to purchase chests and currencies

  • Mini Game Menu that allows for additional fun mini games to earn rewards

  • Skill Selection when leveling up in-game

  • Pause Menu with restarting and quitting

  • Pop-Up Windows and Messages

  • Various Reward Screens

  • Intro Screen (with Intro Level where you can create see how it was made and create your own! ;)

Performance

  • Mobile focused optimizations (tick disabled wherever it isn’t needed)

  • Soft references where it makes sense (lower memory & load spikes)

  • Pooling instead of spawn/destroy (e.g., XP drops, damage indicators)

  • Spawn spread across multiple ticks (reduced hitches)

  • Lightweight buff logic via Blueprint Objects instead of Actors (less overhead)

  • Modular setup (Clean Inheritance and Dependencies)

Enabled Plugins:

ModelingToolsEditorMode

GameplayStateTree

CommonUI

Included formats

Additional files