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Brutal Zombie Finisher Animation Pack 제품 등록을 위한 미디어 1개

설명

Bring true survival-horror intensity into your project with a total set of 53 high-quality zombie finisher animations, featuring both Attack (ACT) and Player Reaction (REACT) pairs.

Perfect for any project that needs brutal zombie takedowns, struggle systems, ambush attacks, and organic gameplay encounters.

✔ Fully compatible with the UE5 Mannequin
✔ ACT + REACT animations for every attack
✔ Designed for real gameplay, AI behavior, and cinematic cutscenes
✔ Animated 100% in Autodesk Maya with clean Root Motion

🎥 Watch Animations Here: YouTube link
📧 Email: [email protected]

Complete Animation List & System Breakdown


1. Front Attacks (Stand / Jump / Fall)

Brutal close-range grabs, pounces, and takedowns from the front.

Front Stand Attacks - React Anim value - Z - 150, Y - 180 for front

  • AS_ZF_Front_Stand

  • AS_ZF_Front_Stand_React

  • AS_ZF_Front Stand_V2

  • AS_ZF_Front Stand V2_React

Front Jump Attacks

  • AS_ZF_Front_Jump

  • AS_ZF_Front_Jump_React

  • AS_ZF_Front_Jump_V2

  • AS_ZF_Front_Jump_V2_React

Jump Tear-Up Variant

  • AS_ZF_Front_Jump_Tear_Up

  • AS_ZF_Front_Jump_Tear_Up_React

Front Fall Attacks

  • AS_ZF_Front_Fall

  • AS_ZF_Front_Fall_React

  • AS_ZF_Front_Fall_V2

  • AS_ZF_Front_Fall_V2_React

🟣 2. Front Struggle System (Full ACT + REACT Tree)

Perfect for QTE events or dramatic survival gameplay.

Start Phase

  • AS_ZF_Front_Struggle_Start

  • AS_ZF_Front_Struggle_Start_React

  • AS_ZF_Front_Struggle_Start_Idle

  • AS_ZF_Front_Struggle_Start_Idle_React

Full Struggle Loop

  • AS_ZF_Front_Struggle_Full

  • AS_ZF_Front_Struggle_Full_React

End Phase

  • AS_ZF_Front_Struggle_End

  • AS_ZF_Front_Struggle_End_React

Escape/Breakout

  • AS_ZF_Front_Struggle_Free

  • AS_ZF_Front_Struggle_Free_React

🟣 3. Back Attack System (Grabs & Variants)

Essential for stealth or ambush zombie attacks.

  • AS_ZF_Back

  • AS_ZF_Back_React

  • AS_ZF_Back V2

  • AS_ZF_Back_V2_React

🟣 4. Back Struggle System (Complete Full Chain)

Matches the Front Struggle system one-to-one.

Start Phase

  • AS_ZF_Back_Struggle_Start

  • AS_ZF_Back_Struggle_Start_React

Idle Loop

  • AS_ZF_Back_Struggle_Idle

  • AS_ZF_Back_Struggle_Idle_React

Full Struggle Loop

  • AS_ZF_Back_Struggle_Full

  • AS_ZF_Back_Struggle_Full_React

End Phase

  • AS_ZF_Back_Struggle_End

  • AS_ZF_Back_Struggle_End_React

Breakout / Escape

  • AS_ZF_Back_Struggle_Free

  • AS_ZF_Back_Struggle_Free_React

🟣 5. Ground & Lying Attacks (Downed Player Finishers)

Act Value - Y - 90, Ract Value - Z - 50, Y - 90

Realistic crawling and downed-survivor assaults.

  • AS_ZF_Lying

  • AS_ZF_Lying_React

  • AS_ZF_Lying_idle

Leg-based Ambushes:

  • AS_ZF_Lying_leg

  • AS_ZF_Lying_leg_React

  • AS_ZF_Lying_leg_Back

  • AS_ZF_Lying_leg_Back_React

🟣 6. Upside-Down Zombie Attacks (Hanging / Ceiling Ambushes)

Perfect for cinematic ceiling grab sequences.

  • AS_ZF_Up_Down

  • AS_ZF_Up_Down_React

  • AS_ZF_Up_Down_idle

Variants:

  • AS_ZF_Up_Down_V2

  • AS_ZF_Up_Down_V2_React

  • AS_ZF_Up_Down_V3

  • AS_ZF_Up_Down_V3_React

🟣 7. General

  • AS_ZF_Idle

✨ Key Features

53 Total Animations (ACT + REACT pairs)
✔ Gameplay-ready, cinematic timing
✔ Clean root motion
✔ Based on real AAA survival horror movement
✔ Zombie-to-player interaction synced perfectly
✔ Ideal for zombies, monsters, mutants, infected, or horror

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