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File multimediali per l'articolo Stage Zero – Shader Pre-Compile & Loading Screens System v4.1: 1

Descrizione

Stage Zero is a plug and play shader compile & Loading Screens System plugin that you can setup in less than 5minutes, compiles your project’s shaders before play to deliver seamless loading, smoother frame-rates, and a polished player experience from the very first frame, with an optional Cache feature so seconds runs are faster, and many more customization features.

Stage Zero v4 Tutorial 1: Initial Setup & Manifest Generation

Stage Zero v4 Tutorial 2: Loading Screen System

Preload shaders, assets, and levels on launch, with custom UI, music, and debug overrides, for truly hitch-free transitions.

Everything runs off timers and async requests, no blocking the game thread, so your first frame is smooth, your levels are ready, and your players stay immersed.

Key Features

  • Automatic Shader Pre-Compilation: Polls and displays real-time compile progress, with options to force or skip checks and to simulate progress for rapid iteration.

  • Asset Dependency Preloading: Scans MapsToWarmUp plus Primary/Secondary levels for /Game assets and preloads textures, materials, and effects.

  • Async Level Streaming: Warm up multiple levels then cleanly unload when done.

  • Custom UMG Loading Widget: Blueprint-driven progress bar, build-info display, completion & transition messages, all configurable at runtime.

  • Seamless Level Transition: Automatic fade-out of background music, on-screen message triggers, and then OpenLevel to your PrimaryLevel.

  • Blueprint & C++ Hooks: Expose GetShaderProgress() and ForceTransitionNow() to your Blueprints, receive progress updates via delegates in your own widgets.

  • Audio Support: Play looping background music with fade controls, all set up through the Details panel.

  • Fine-Tuned Timing Controls: Set minimum splash screen time, post-compile delay, and max wait before forcing a transition.

  • Comprehensive Debug Options: Override progress (100 jobs), skip shader checks, show build timestamps, and fall back to simulated progress—all without touching code.

Support and questions: https://discord.gg/BwjF8X485a

Docs: https://71-studios.gitbook.io/71-studios-docs

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