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Media 1 for listing K-POP SERIES - Mina

Description

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Note: After purchase, with your Order ID, additional source files (Unity, Unreal, FBX, OBJ, etc.) can be requested via e-mail [email protected]

Compatibility list: 🔗 https://docs.google.com/document/d/1ahvp8ge2h_uxNQTSSupD9ooBWXB8PQBhYUfczxiTjCY/VIDEO PREVIEW: 🔗 https://youtu.be/xoI2xFD_wws

🌠This model is a part of the K-POP Series 

🔗 K-POP RYU

🔗 K-POP MINA

🔗 K-POP SUN

🔗 K-POP LOLA

✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧

✦ Key Features

Low-poly

Fully Rigged

Apple Blendshapes

Different Outfits

Easy Color Change

Underwear included

⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system

Mina Casual

🈯️ Faces 53699 ❎ Tris 103334 ✳️ Verts 57355

Mina Lingerie 

🈯️ Faces 40862 ❎ Tris 78656 ✳️ Verts 44445

Mina Performance

🈯️ Faces 58730 ❎ Tris 114233✳️ Verts 63032

Mina Nude

✅ Faces 39728 ❎ Tris 76408 ✳️ Verts 43168

⁺₊✧ ⋆ Rig is based on the Epic Skeleton (UE4) with additional bones

The main bones hierarchy has remained untouched

It was made in Maya without plugins and does not have controls

You can apply physics to different parts

The full list of Additional bones: eye_l/r, breast_l/r, hair_back_01_l/r, hair_front_01-03_l/r, hair_back_01-03_mid, earring_r/l, perf_belt_01, perf_skirt_01-05_01-04, casual_skirt_back/side/front_01-03_l/r, casual_skirt_fix_bone_front/back_01-02

The model is compatible with my other releases as soon it shares the same (UE4) skeleton.

I will update my previous releases to the UE5 skeleton over time.

⁺₊✧ ⋆ Tested with various animations

    Lyra Starter Game

    Game Animation Sample Project

    Advanced Locomotion System v4

    Standard 3rd person animations

    Female Interactions Animations

    Mocap Library

    ARLS + Horse Animset

    Succubus AnimSet

    Valley of the Ancient

    Close Combat: Swordsman

⁺₊✧ ⋆ Blendshapes

Perfectly calibrated 52 ARKit Blendshapes.

Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.

Can be used for Live Stream facial animations

LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Special body morphs allow you to regulate breast and butt size, switch between human and elf ears, and make hair and nails longer. Works with all outfits.

⁺₊✧ ⋆ Different Outfits and Modularity

The model is completely modular!

Remove or add any part. Or if you want, take clothes off completely

Body texture is censored. The uncensored texture can be requested

Adult parts are not modeled and do not have morphs or a rig. It’s a texture

To avoid body intersection through clothes, the body is sliced into pieces

Pieces that are beneath the clothes must be turned off or hidden

By doing that, you reduce the polycount!

⚡️ And more!

⚔️ Material ID Maps for

🌟 Skin

🌟 Eyes

🌟 Hair

🌟 Outfit Parts

A Material ID map is used for changing the colors of a BaseMap separately. 

Use the included Material Instances to change the colors easily.

⚔️ 4K Textures

🌟 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive

🌟 8 Texture sets: Body, Head, Clothes, Shoes, Teeth, Hair, Eyes, Lashes

🌟 Textures are packed for better optimization

⚔️ Unreal Engine Project

🌟 Supported version: 4.19+

🌟 Epic Skeleton rig with additional bones

🌟 For facial animations use Morph Targets

🌟 Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results.

🌟 Material Instances with MatID map for color change are included

🌟 3rd person standard animations are included

🌟 Separated Meshes for Master Pose / Leader Component are included

🌟 Wind Simulation for Hair!

🌟 Blueprints are not included

⁺₊✧ ⋆ FAQ

Q: Are you available for commissions? 

A: Yes, send a letter to my e-mail 📧 [email protected]

Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?

A: Yes, you can. File formats such as .fbx can be imported anywhere.

Please note, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly.

Q: Are clothes from other models compatible?

A: Female 🔗 here > | Male 🔗 here >

Q: If I switch to another engine, do I have to re-purchase the asset?

A: No, you don't have to. You can simply request all related source files (.fbx / .obj / textures / etc )

Q: How to obtain related source files?

A: Please reach out. For verification purposes, please attach the Order ID. Normally, I answer within 1-3 working days.

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Included formats