
Description
A fully interactive vehicle system, entirely built with Blueprints, designed for realistic driving, advanced damage mechanics with real-time deformation & destruction, and seamless multiplayer integration. Features physics-based handling with surface adaptation, interactive dashboards, and dynamic character animations (including passengers). Supports manual and automatic transmission, extensive customization, and improved multiplayer replication.
🎥 Videos:
Launch Video | Content Overview | New Features
🎮 Download DEMO
Includes all our independent vehicles & advanced packs
📄 Documentation & Tech Support:
Digital Dive Vehicles Manual | Release Notes | Tutorials & Migration Guide
Join our Discord Community for tech support, news and more!
🌍 Full Multiplayer Replication
No Input Lag – No Jittering – Smooth Replication (since V4)
Fully replicated for LAN and Internet connection
Supports both Listen and Dedicated Servers
🔗 Compatible with:
🏍️ Ridable Bikes: Advanced Pack
🚗 More than 20 vehicles with base, extras and police versions
👤 Any regular character template (tutorial)
🚗 Individual Cars (sold separately):
Military Car | Muscle Car | Supercar | Microcar | Minivan | 4x4 | Exo Car | Cargo Truck | Van | Roadster | Pickup Truck | Sports Car
✅ Key Features
Fully replicated multiplayer support :
With no input lag nor jittering (V4)
Smooth replication (V4)
Supports Listen and Dedicated Servers
Compatible with Server and Client authority
Damage & Destruction System:
Mesh deformation, detachable pieces, breakable glass, damageable car paint
Flat tires and fire damage
Full destruction areas (engine, gas tank, etc.)
Character Ragdoll
Run over characters
Character can be ejected from car (if seatbelt boolean is disabled)
Physics-based driving
surface detection & adaptive handling
particle effects depend on surface and speed
Car customization
Manual & automatic transmission
Several versions per car (Base, Extras, Police & Taxi)
Extra Car Paints
Fully interactive
Lights, steering, horn, etc.
Steering wheels with driver hands attached
Doors open with character IK animations
Responsive Dashboard (Speed and RPM)
Adaptive enter/exit animations
Depend on car situation (upside down, no door, locked door, etc)
For driver and passengers
New extra features:
Scrape sounds and effects
brake heating
backfire effects
3 Base Cars:
Hatcback, SUV and Sedan (with several versions each)
Extra vehicles sold separately (integration tutorial)
🔄 LAST UPDATES (release notes):
UE5.4+ (March 2025) - version 4
UE5.1+ (March 2024) - version 3.4
UE5.0 (November 2022) - version 1.12
UE4.26 - 4.27 (June 2022) version 4.2
📖migration tutorial - migrate Advanced Pack to any regular project
📖Custom Car Tutorial (part 1 & part 2)
Features:
network replicated!
Three detailed cars with 4 LODs each (SUV, Sedan, Hatchback)
Cars are split by body, parts and wheels
Each car is a child bluerprint from one master blueprint
Deformations are made by morph targets
Impacts are detected through a bone grid around the car
All car pieces are joint by constraints and hinges
Procedurally damaged car paint
Customizable car paint (dirt & scratches)
Cars can be configured all through parameters
Surface type detection and behaviour adaptation
UE5 Third person template movement functions
Enter / exit car with adaptative animations
Toggleable lights
Change camera (inside – outside)
Camera zoom and orbit (outside)
Smoke, dust, water, impact particle systems
Interactive car dashboard
Engine, drift, surface, impact sounds
RMP related engine sound + gear up decay
Car respawn feature