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Descripción

99 pickup and power-up models in 434 texture and material variations. Coins, gems, hearts, crystals, potions, keys, crates, food, weapons, balloons and treasure. The props a player runs into and picks up.

 

All textures are 2048x2048. The detail is not spread evenly - some items carry more geometry than others because they need it.

 

The variations are why this is cheaper than modelling the items yourself. A coin ships in 7 versions, a heart in 14, a star in 8 across 6 different shapes. Tiering an item by rarity, or giving each world its own palette, means picking a different variant instead of making new art.

 

What is in the pack

 

Currency and reward

 

- Coin, 7 variants

 

- Crown, 7 variants

 

- Crystal, 4 shapes x 8 variants

 

- Star, 6 shapes x 8 variants

 

- Ring, 3 shapes x 2 variants

 

- Gift box, 5 variants

 

- Treasure chest, 3 variants

 

- Zodiac signs, all 12, multiple texture variants each

 

Health and power

 

- Heart, 3 shapes (plain, crystal, ring) x 14 variants

 

- Health pack, 5 variants

 

- Potion, 3 shapes x 5 variants

 

- Medicine, 2 shapes x 4 variants

 

- Battery, 5 variants

 

- Oxygen tank, 5 variants

 

- Hourglass, 5 variants

 

- Rainbow, 3 variants

 

Food and drink

 

- Fruit: banana, apple, lemon, pear, pomegranate, 6 variants each

 

- Candy: chocolate bar, lollipop, stick candy, sweets, 3 variants each

 

- Chocolate, 5 variants

 

- Donut, 6 variants

 

- Chicken and drumstick, 3 variants each

 

- Bottle, 3 shapes x 7 variants

 

Containers and keys

 

- Crate, 3 variants

 

- Barrel, 4 variants

 

- Box, 3 shapes x 2 variants

 

- Backpack: army (2 variants) and standard (4 variants)

 

- Key, 7 shapes x 3 variants

 

- Lock, 8 variants

 

Weapons and explosives

 

- Sword, 1 variant

 

- Dagger, 4 variants

 

- Gun, 5 variants

 

- Bullet, 4 shapes x 3 variants

 

- Bomb, 3 variants

 

- Dynamite, 4 variants

 

- Missile, 5 variants

 

Quest and travel

 

- Book, 2 shapes x 7 variants

 

- Map, 2 shapes x 5 variants

 

- Scroll, 2 shapes x 2 variants

 

- Globe, 5 variants

 

- Flag, 5 variants

 

- Shoes, 5 variants

 

Toys

 

- Ball: marble, basketball, football, volleyball and metallic, 2 variants each, plus crystal in 5

 

- Balloon, 7 variants

 

Technical details

 

- Textures: 2048x2048 PBR - base color, normal, roughness, metallic and ambient occlusion.

 

- Engine versions: every Unreal Engine 5 release, 5.0 to 5.8.

 

- Triangle counts: most items land between 1,000 and 10,000 triangles.

 

- Collision: auto-generated (engine default).

 

- LODs: none.

 

- Materials: master materials, with the variations as material instances.

 

- Pivots: centered on the item, so a pickup spins and bobs without offset fixes.

 

- Scale: real-world scale.

 

- Demo map: a sample level is included.

 

- Art style: realistic.

 

Where it fits

 

Platformer collectibles, shooter ammo and med kits, fantasy RPG loot drops and consumables, survival crafting ingredients, arcade power ups, reward pops in an idle game.

 

More from NoOpArmy

 

We mostly make AI tools for Unreal Engine.

 

- Wise Feline Utility AI - NPCs that weigh every option they have each tick instead of walking a behavior tree. There is a free Lite version.

 

- Influence Maps - threat maps, frontlines and safe routes, turned into a score your AI can read.

 

- Remembrance - NPCs that remember what happened to them and feel something about it.

 

Support

 

YouTube video | Discord server | X/Twitter | Newsletter - news and sale announcements

 

Formatos incluidos