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Anime Lowpoly Character - Dan ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

์„ค๋ช…

๐Ÿ“ŒAvailable ๐Ÿš€

๐Ÿ“ŒFab pack Characters lowpoly pack 1 | Generation 1

๐Ÿ“ŒFab ๐Ÿ‘‰Cody ๐Ÿ‘‰Nina ๐Ÿ‘‰Emily ๐Ÿ‘‰Rio Misaki ๐Ÿ‘‰Dan

Made in Blender version 4.0.2

๐Ÿ“ŒCharacter polygons: 3,908 Triangles | 2,103 Verts

๐Ÿ“ŒRigged (โŒ No hair bones, โœ”๏ธ Yes IK bones,โœ”๏ธ Basic and advanced rig in T-pose included)

๐Ÿ“Œ12 facials (For texture)

๐Ÿ“Œ2 Materials

๐Ÿ“Œ2 Textures (x256 resolution)

Important Information About the Character

The character model is made up of several separate objects within Blender: the main body, the eyes (left and right), and the mouth. This separation is intentional and allows for more precise control over facial expressions using the UVWarp modifier. In this setup, facial features (such as the mouth and eyes) are not modeled in 3D but are instead part of a 2D texture on the face. The UVWarp modifier allows facial expressions to change by moving a specific bone in the rig, which shifts the UV coordinates and reveals different parts of the texture on the face.

This setup is optimized for use within Blender, taking advantage of its modifier system and rigging tools. However, compatibility with other software may vary. For example, when importing the model into Unreal Engine, the separate objects may be automatically merged into a single mesh. Even so, the character will still function correctly, and you wonโ€™t need to manually join the partsโ€”although some Blender-specific features, such as the UVWarp modifier, may not carry over.

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