
Description
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Thank you for your Review (If I see interest in the product, there will be new updates)
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VIDEO PREVIEW: https://youtu.be/RgwTQSbBALk
Cloth simulation configurated for UE4
How add cloth simulation (just copy it inside project) https://youtu.be/p_zD2H-pUyY
How configurate cloth simulation on UE5 https://youtu.be/ExzmJChXuYI
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🔔 Update (Waiting)
- New faces soon
- Update 1.1 - added a new spear
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Main Features:- Modular /customizable
- Color change
- Rigged to Epic Skeleton with additional bones
- Blendshapes / Morph Targets / Facial Expressions, ARKit blendshapes ready for live link
- Animations are included
- Material Instances
- Physics included and configurated
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Rig:This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result.
Fully rigged (standard humanoid rig). Additional bones: eyes, eyelids, helmet, dagger on pelvis (simulated bone)
Sword is added to the socket
Ready to retarget animations!
Character’s Rig has been tested with various animations
Tested in UE5
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Blendshapes52 ARKit Blendshapes. Tested with Live Link Face .
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
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Detailed features- Material ID Maps for all texture sets
- A Material ID map is used for changing the colors of a BaseMap separately. Use the included Material Instances to change the colors easily.
- Grey textures for better color change (Desaturation-in material instances)
- Physics are included
- Separated Meshes for Master Pose / Leader Component are included (for blueprint)
- Have ready preset skeletal characters, skeletal separated parts and static meshes
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TexturesPBR Textures Metal/Roughness
4K or less for parts
Ambient occlusion, roughness, metallic(rgb-chanels), BaseColour, Normal, MatID, opacity, emissive
if desired, the texture can be compressed to 1024x1024 or less, without much loss of quality
Texture sets: body, jaw, eye, alone mask, hair, brows, armor, dagger, halberd
Easy color change with id mask or material instance
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Eye types: Grey, green, standard, daemon, epic(shader)
*Have skeletal body parts for blueprint
*Have ready preset skeletal characters
*Have static meshes
There are no blueprints/code! This package provides only skeletal meshes, materials, Everything is rigged to Epic Skeleton!
!All maps from screenshots or video only for testing and demonstration and are not included in project!
!Overall from facial emotions video not included!
Some content for presentation from my past character https://www.unrealengine.com/marketplace/en-US/product/bf4a0ee1bd0547a689ce31e90b2b0bc9
If you have any questions or you need additional files, write to the mail, ( leave a review(on this page) with your mail to confirm)[email protected]
Polycount: faces-31 360 tris-36 024 verts-19 475
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Included formats
- versions